Do you think that UX design in computers is subject to disruptive innovations in similar ways that computer programming and hardware engineering are? I am specifically focusing on the core way we interact with computers, not the way the way elements are worded, colored, etc.
Currently, we design our programs based on what we think will be the easiest for someone to learn, as well as be easiest to use in the future (in general, try not to get nitpicky). A big part of what is familiar and easy is what people have used in the past (keyboard, mouse, button, text field, window etc). It seems that our current UX design methodology is heavily based on computer choices made in the past with a little inspiration from interaction with the real world (A folder stores documents, buttons, etc). Is there something fundamentally more intuitive to people (disruptive)? Or is it just whats most familiar and most evolved? (sustaining).
One way to look at this is to ask: Do users know how to use a text field because it's natural to them? Or because every text field on a computer has worked what way in the past.
Could there be some disruptive innovation in the way that UX is designed that is fundamentally better and could overcome learned computer behavior? Has this happened in computer history before in a place where UX was actually studied?
Another way to look at this (maybe): Is design intuitive naturally (because of real world experience and human nature)? Or is it intuitive because it's was most familiar based on previous computer experiences? Is whats familiar to users now, really the best way to design software?