(Fill in the curly braces { } below with whatever fits.)
Hiya kids!
My job's making websites fun. Who can name a website?
[Open the website if there's a computer available. Have a local kids' site ready if none of the kids respond. If no computer is available, make a large paper prototype ahead of time.]
[The following should explain information architecture]
I make it so that people can find the information they're looking for. Now, when I open this site, you can see there are a lot of different things you can click on. Suppose I want to find information about {dinosaurs}. How would I go about finding that? [Wait for a kid to answer.] Yes! Now, if you'd never been to this site before, how would you know that that was the right button to click on? [Wait for some answers.] Exactly! You noticed the {picture of a dinosaur}. For my job, I help make it easy for people to find the information they're looking for. So for example, to let you know that clicking there would tell you more about {dinosaurs}, the designer could have put any type of {dinosaur, but she put the T-Rex. How many of you recognize the T-Rex?} [Wait for them to raise hand.] Almost everyone! See that makes it clearer than if the site used a {dinosaur} that not many of you knew. The designer chose that {dinosaur} to make it easy to find what you're looking for.
[interaction design]
Another thing we designers do is make it so that when you look at a page things do what you expect. Who can tell me something on this page that's clickable? [Get response.] Yes! That's right {that T-Rex is clickable}. [Get a couple more responses. Congratulate each.] Now, I'll bet the reason you knew that was clickable was because it looks like a button. A button on a web page looks a lot like a real-world button, so you know you can press it. Can someone tell me about a button you've pressed in the real world? [If you don't get responses, be prepared to suggest watch buttons, phone buttons, alarm clocks, and have one ready to demonstrate.] See, you all know that you can press these real-world buttons. By making the buttons on the website look like this button, I show that you can press them too. We designers try to make it so that computers do what you expect.
[user research]
The last thing I'm going to tell you about is how I know if websites are working well. I talk to a lot of people to ask them questions about how they use the site. I'm going to ask you some questions right now, so you can help me find out how well this website works! See, I know that {it's important to eat a lot of vegetables}, so I want to know if the site makes it easy to find information about {vegetables}. Who can name some {vegetables}? [Gather several responses.] That's right! Now, can someone tell me where you might click to find out some more about {vegetables}? [If there's a wrong answer, thank the student for helping you to find a part of the design that was hard to use. Continue the "study" until the students begin to get bored.] See, now that's what a designer does. We help make computers fun and easy to use. Does anyone have any questions?
(The above is based on my own experience teaching technology classes to a slightly older audience last year. The three main categories of information architecture, interaction design, and user research were suggested by A Project Guide to UX Design.)