I have a question about iOS's multitasking bar, and a design decision in it. If you double tap the homescreen to go into the multitasking bar(http://cdn.imacify.com/wp-content/uploads/2011/10/IMG_0628.png) holding down your finger on one of the apps will bring up the "shaking close UI" for lack of a better term (http://cdn.imacify.com/wp-content/uploads/2011/10/IMG_0629.png), this is consistent with the homescreen which is great, but my issue is the size of the close button is so incredibly small that I usually have to try two or three times to get the button (I have big fingers) if you tap one of the apps (not the x) nothing happens and the "shaking close UI" is still in effect, literally nothing happens, why not have it so that tapping the app's icon, closes it, this would be much easier for the user, and wouldn't remove any functionality as the button doesn't do anything anyways. The same goes for deleting apps on the homescreen, although I do understand that a little more, because deleting an app, as opposed to closing it, is a much more deliberate, and permanent action. Is there any reasoning behind this UX design choice? Is it bad software engineering/an accident? Or just a bad choice by engineers?
closed as not constructive by JohnGB♦, Benny Skogberg, JonW♦ Mar 3 '13 at 8:22
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So removing things from this list is hardly ever necessary. Nevertheless, should you want to remove them it should be doable without frustration. All in all wouldn't call it bad design. Maybe mediocre design.