It is clear to me that User Experience (UX) is about how a person feels about using a product, system or service.

This website is focused on the digital world, but what happens on the analog world? The "real world" is easy to work with or maybe we disregard it.

I believe that user experience is at the core of everything and I want to know subjects or topics that are interesting to study.

I'm thinking about the obvious (packaging, typography, iconography, industrial design) and other not so obvious (psychology, good manners, sociology, customer service, communication).

closed as too broad by JonW Oct 15 '17 at 21:42

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up vote 4 down vote accepted

Human Computer Interaction (and UX) takes a lot of cues from more general Product Design (see The Design of Everyday Things) and psychology, and the physical part of the interface is extremely important and a great deal of research has gone into designing the most common computing physical interfaces; the keyboard and mouse.

One of the most important fields of Psychology for UX/HCI is Sensation and Perception research. By knowing how humans percieve things we gain a better understanding of how the person works; this is important for all interactions, not just analog or just digital. Linguistics and natural speech are also of increasing importance. Talking with computers or more generally artificial services has always been awkward; products like Siri hope to remove this trouble.

I think the most important parts of UX and HCI apply not specifically to the analog or digital worlds; they apply to the world, full stop. This is mostly psychological stuff, in addition to understanding how the human body works. Interfaces like keyboards and mice are highly successful because of how well humans interact with them and they have a large body of research to back them up.

Very rarely does any real, helpful knowledge about UX only apply to the digital or analog worlds; people are the same in both. The main difference is that our experience in the analog world is much greater and easier to abstract to the analog world than the digital, meaning digital interactions are defacto much less natural. This, however, does not mean analog interactions are easy!

  • This is a key point: "people are the same in both" – PhillipW Dec 1 '11 at 21:23

I think you summed things up in your question. Broadly speaking, I think the core disciplines could be grouped thusly:

  • Library Sciences
  • Visual Design
  • Human Factors

With specific job titles pulling from one or more of those broad categories.

Other than that, yes, most any job that is part of a process of delivering a goods or service has elements of UX, be it formally acknowledged or not. Regarding delivering services, service design may be of interest to you as it's an emergency field unto itself.

I would add Instrumentation as an interesting field, which involves many different trades and professions such as instrumentation engineers, electricians, pipefitters, power engineers and mechanical engineers.

Instruments on a steam turbine

Instruments on a steam turbine

I'd also look at architecture.

The range of interests of Charles and Ray Eames is also quite inspiring.

Ergonomics is what UX used to be called, and still is in some places.

http://www.lboro.ac.uk/students/programme-specifications/2016/design-school/undergraduate/name-525595-en.html

Kids today...

  • 1
    Nowadays, ergonomics and human factors are a small subset of the whole range of UX disciplines, where HCI is the biggest leader (by far). An ergonomics professional probably won't deal with conversational interfaces, information architecture, AR, AI, robotics, digital interfaces, sound and image design and many more. To each his/her own – Devin Oct 15 '17 at 20:53

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