You are close to a philosophical question here 😁
I think there is kind of a two-way street idea there indeed. Clearly there are several things to take into account, I think.
To illustrate this reciprocal tendency, I'll take one example: the touch screen on mobile.
Constructors influence usage
I don't really know where does the first touch screen comes from, to be honest, I didn't dive into this kind of research yet. But if we take the story around the first iPhone Steve Jobs came with the idea of removing the stylus for direct screen interaction from the equation.
This idea could come from the need to limit the loss of the stylus and have something more direct and intuitive. From this observation Jobs think of this solution.
The screen and its format arrived into the industry, and designers had to adapt. (and adopt)
Usage influences constructor
This was the first screen suggesting a touch interaction. After several months/years of usage, we discovered (good designers, but also interface designers) ways to improve usability.
Technologies around the touch interaction evolved years after year, pushing some limit way way far. Now we can unlock phone and log in services with a touch on our screen (fingerprint scanned on the screen directly)
The adoption of the touch-to-log action has been so big than constructor found ways to make it more direct.
But let's take another example: video.
The web wasn't built for media at its beginning, but now, video is the most consumed format on the web. Screens for smartphone are now built to make it optimized for video and video games.
So yeah, video game designer and designer of other kind of video services play an important role in the evolution of both soft and hardware.
When we are not capable of doing a precise kind of interaction, we work on the hardware, when the harware is ready, software can play with it. But needs comes from both feasibility and expectations. The game is to know what comes first. But do we really need to know that?
Screen evolution influences design patterns
In both cases, screen evolution influence design patterns, and may create new needs from our clients/customer/users. The evolution of softwares and hardware make thing possible now, that weren't some years ago.
Sometimes, constructors take physical design design that can impact strongly the way apps are designed, but also the way some phones are simply never sold because they are not usable. (the first foldable phone wasn't a real success :D)
Design Patterns influence user behavior
Well, tricky topic, I'll just share this article: https://hbr.org/2020/02/how-digital-design-drives-user-behavior
It's a bit off topic I think :p
It's a small thought on your first thought, nothing really documented, just a feeling and my way to see all of this. So it's personal, don't take this for nothing else than a non-mature thinking.
And sorry for the typo, not my mother tong and didn't proof read myself.