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I was planning to design an online exhibition platform.

I went to have a look at existing exhibition platforms for reference and found that most of them have 3d interfaces.

Here is an example of fancier 2d interface on Youtube.

Some are full 3d with navigating like in-game.

I think it would be a bad UX with such an interface.

I was triggered by the thought that is it not a good idea to have a 3d interface as I was uncomfortable in navigation and have thoughts like a good flat design will work better.

So my question is can a flat interface be better than 3d interface.

What factors should I consider to find the trade-off between these two?

  • There might be good reasons for making some parts of the interface 2D (such as the 'design mode') while introducing some 3D elements for parts of the interface 3D (such as the 'preview mode'). It seems possible that some users might prefer this so even being able to toggle between modes might be another option to consider. – Michael Lai Jun 15 at 23:14
  • I would still say that the example you provided is just a 'fancier' version of a 2D interface as there is no 'depth' in the navigation and it is still just a number of contact areas laid out in the horizontal and vertical plane. The simple question to your answer is that 3D interfaces are most beneficial when you need to manipulate things in that third axis of interaction, and is often used in VR/AR applications where the user is immersed in a 3d experience and want to interact with things in the same way. – Michael Lai Jun 16 at 22:51

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