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Currently we have the following camera options for the 3D preview of an object in our software. enter image description here

I can imagine for some users that it's hard to visualize in their head which part of the object will be visible. How can I make this more user friendly for the users? Should I put icons next to the options?

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    How about having a sample object being shown from the camera's perspective in a preview window next or below the selector? – Shreyas Tripathy Aug 13 at 10:36
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The 3D environment is considered in 3 axes, which is not easy to visualize for a non-professional user

In more immersive environments and advanced interfaces (Cinema,Blender). it is good to use options specific to reality.

enter image description here


However, if we do not have such a possibility, it is worth using the icons you mentioned

you can also use the clickable icon, but this pattern may not be intuitive enough

enter image description here


Edit:

I'm not sure it's correct- isometric left proposition

enter image description here

Dimensions to visualise:

enter image description here

  • I kind of like the clickable icon, I'm curious how something like 'isometric left' can be displayed – Gerlof Leuhof Aug 13 at 12:21

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