I'm developing a serious game for collecting behavioral data and I need to convey to each player some status information about the other players in the game. One piece of information I wish to convey concisely (and thus preferably graphically) is (ironically) if a particular person can see or not.

For example, below is a mockup of a status bar for a game with three players:

Player status bar mockup with indicator for vision impairment

Is there no more-or-less-conventionalized way of indicating blindness and/or (severe) vision impairment in a multi-user environment to people who can actually see?

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    Can you define 'serious'? If you only show faces I would have gone with something like a blindfold but if it's very formal a small icon might be better. – Summer May 31 '17 at 12:58
  • @JaneDoe1337 check here: en.wikipedia.org/wiki/Serious_game – Joao Carvalho May 31 '17 at 13:05
  • There are a few symbols available to use for indicating Visual Impairment. You can find most of them via Google: google.de/… – Andrew Martin Jun 1 '17 at 10:10

Assuming that the only state you need to represent is visual impairment, you could have icons to represent that:

Normal vision Vision Impaired

These are the Material Design icons for "visibility" on and off, respectively.

What other things do you need to communicate about the players? How does knowing whether or not a player is blind affect how users interact with your game? Providing that context would help you arrive at a better answer.

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