Video Showcase: https://youtu.be/-oltrd0NZXo
Legend:
- Local multiplayer - every one play in same room on same screen.
- Cheat-sheet for Joystick keys: http://guavaman.com/projects/rewired/docs/files/images/dual-analog-gamepad-template-element-name-guide.png
- LS2 - Left Shoulder 2
- LS1 - Left Shoulder 1
- RS2 - Right Shoulder 2
- RS1 - Right Shoulder 1
Hi, I am looking for tips or examples on how to create a menu for a local-multiplayer game.
The game is accessible by joysticks and keyboard, but I am mainly focused on joystick access.
In the menu players can choose their colour.
After they choose their colour the game can be started.
What we've done so far is:
- Screen in the beginning:
- First player joined with LS2, they can select colour with LS1.
Second player joined with RS2 on same joystick! Two players can play using same joystick. They selected "R" with RS1.
Players can change their selection with Stick Y:
- If many players join at same time - they can find themselves by watching tilt.
Theirs slot tilt when they are moving Stick Y/X:
Current solution with tilt works fine with up to 6 people, but there can be 16 slots.
We have tested menu with 15 friends. It is too much chaos and you can not find your slot fast enough by using tilt.
Do you have any suggestions on how to design this menu better? Maybe you know of a game that solved a similar problem? Remember that two players can play the game with one joystick.
I have included information about "key-map" (what keys do what) because I think it might be important.