Not limiting the whole app as such but the most important feature.

For example if I have 3 options x,y and z and Z being the most important, I could limit it's usage ? Like limiting option z to 1 time a day ? or 6 times a week?

Will this make user little greedy about the app? Or is it a bad idea as my users may spend less time on the app?

Need to be careful about this.

Something like: enter image description here


Basically the queries are related to Astrology and the response is given for the same.So is it OK to limit user for such queries ?

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    I think you've answered your own question here - if the feature is much sought after then limiting it could increase a drive to use it whenever it next becomes available (the Two Dots games uses this: "Lives regenerate every 20 minutes") but could also potentially lead to frustration and users abandoning the app altogether. Context is everything here. – Andrew Martin Apr 4 '17 at 10:08
  • Will the counter refill? – Joao Carvalho Apr 4 '17 at 11:51
  • @JoaoCarvalho yeah the counter needs to be re-filled – joey rohan Apr 4 '17 at 11:56
  • Adults don't tolerate frustration very well, especially when there's no payoff that's important to them. So if your application is for use by adults, avoid frustrating them. – MMacD Apr 4 '17 at 13:13
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    How do they get around the restriction? I've made an assumption below it's going to relate to cost, but could be wrong. – DarrylGodden Jul 9 '19 at 10:51

Although what you're doing isn't exactly gamification, you may find the techniques helpful.

Often a time- and effort-based token economy is used along with a token exchange system to convert digital assets into currency. The objective is to encourage addictive behaviors in users. It would be helpful to understand some basic behavioral science concepts, such as intermittent reinforcement and extinction. Contrary to statements in the comments, you do want to induce some "frustration", but it has to be done in a controlled manner. Casinos are expert at this.

I have no idea what you mean by "make user little greedy about the app". However, your astrology program is analogous to a slot machine, the simplest game. The reward is the prediction, which may be good or bad. Whether this is enough to keep users coming back for more is up for debate, but there is a cohort of people who enjoy reading daily astrology columns.

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  • I wouldn't call what he is suggesting gamification as he's trying to increase revenue through restriction, not arbitrary rewards for participation. – DarrylGodden Jul 9 '19 at 10:49
  • But you'd agree, money isn't the simple answer? Nike's app for example, there's no cost to the app, but gamification plays a large part. – DarrylGodden Jul 9 '19 at 10:55
  • Semantics don't really bother me, more concerned with labelling an issue and constraining our response, you're right - the OP could add more information as to how this is perceived to work. – DarrylGodden Jul 9 '19 at 11:10
  • @DarrylGodden On further thought, it isn't exactly gamification, but I think the techniques are applicable. Have edited answer to indicate this. – 習約塔 Jul 9 '19 at 11:51

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