Typically one of the metrics or measures of success in UX design is user engagement, whereby the amount of time that a user spends in meaningful interaction with the product or service can be seen an indication for how good the execution of UX design is.
However, when you consider that we are already spending too much time in front of screens, movements such as Time Well Spent is an alternative philosophy or approach to design that can provide great user experience without allowing technology to dictate our habits and behaviour. Looking at the principles involved on the Time Well Spent website, a lot of the concepts are focused on the general and greater overall user benefits in their interpretation of a positive user experience.
I am wondering if there is a term for this philosophy or approach to design where the aim is to allow the user to accomplish their goals without seeking to engage them further then what is required.
Even considering applications such as games or entertainment app where you can design the interaction so that the users are encouraged to take breaks, or explore the real world without being tied to the interactions within the application.