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Mar 4, 2013 at 21:56 comment added Michael Lai I think it is a matter of creating logical groups and sensible hierarchy with the menus, then you can show/hide or enable/disable options depending on the situation in the game. Navigating the menus on reflex sounds like a pretty tough thing to do to me, but if you have some sketch of screenshot of the interface I could make some suggestions. Thanks.
Mar 4, 2013 at 12:29 comment added Schilcote It's a game where you manage a private starship, and you have to move cargo, get the ship fixed, hire crew, etc. Most of that is going on in menus. I'm not sure about context sensitivity; the player's going to be navigating the menus on reflex by fifteen minutes in, so moving things around is only going to make things worse, won't it?
Mar 4, 2013 at 5:07 history answered Michael Lai CC BY-SA 3.0