Timeline for Could gamification of training database work in a manufacturing environment?
Current License: CC BY-SA 3.0
5 events
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May 9, 2012 at 21:24 | comment | added | Clay Nichols | BTW, I would do some simple Hallway Usability testing to make sure of your assumptions that the only real problem is that reading is not in their job description. | |
May 9, 2012 at 21:23 | comment | added | Clay Nichols | Part of Engagement (or Gamefication) is showing Visible Progress toward a Goal. That's the "Leader Board". The Goal should be something they CARE about. So if you can show them how their peers have used the new knowledge to improve (via the Leader Board) you show Progress and also foster some (hopefully healthy) competition. | |
Dec 20, 2011 at 9:29 | comment | added | Arne W | Although I must say, I do like the LinkedIn-approach you suggested. I think it could give a sense of accomplishment and at same time feel professional. As @sdg suggested, a star or badge might very well come off condescending. I think this has a lot to do with age. If we were talking about 500 young people between 18 and 24, a leader board and badges could work. But that's not the case. Right now there already initiatives in place with material rewards, such as a free dinner, a polo-shirt, etc and there are still quite a few people who couldn't care less. | |
Dec 20, 2011 at 9:21 | comment | added | Arne W | Hi, thanks for the input. First off, the usability does not seem like an issue to me, navigation is as straightforward as it can be. The problem is the simple fact that learning subjects like these is not in their jobdescription. I think the biggest motivation will come from the fact that their job is made easier with the help of training like these. However, I am not in charge of writing the material, so that's not up to me. | |
Dec 14, 2011 at 20:50 | history | answered | Rahul | CC BY-SA 3.0 |