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Glorfindel
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Anyone see any problem with a series of GO buttons for each step of a mobile diagnostic app?

That is, when user starts iPhone app, user sees titling, a couple of optional config controls,
and a big G O GO button. User presses GO, view changes, user is asked to do something and then tap another GO button. This repeats a couple times. Finally, there's a STOP button shown instead of GO.

This is for an iPhone app that checks performance of our health wearable.

This will only be used by in-house (mostly engineering) personnel, and also executive team including CEO to verify performance of wearable, such as on a golf course.

THEORY...
I want to minimize user having to stop and interpret the meaning of a different button title at each step -- so they just get used to: GO ... GO ... GO ... GO ... STOP boom, they're done.

(maybe "DONE" instead of STOP..)

Anyone see any problem with a series of GO buttons for each step of a mobile diagnostic app?

That is, when user starts iPhone app, user sees titling, a couple of optional config controls,
and a big G O button. User presses GO, view changes, user is asked to do something and then tap another GO button. This repeats a couple times. Finally, there's a STOP button shown instead of GO.

This is for an iPhone app that checks performance of our health wearable.

This will only be used by in-house (mostly engineering) personnel, and also executive team including CEO to verify performance of wearable, such as on a golf course.

THEORY...
I want to minimize user having to stop and interpret the meaning of a different button title at each step -- so they just get used to: GO ... GO ... GO ... GO ... STOP boom, they're done.

(maybe "DONE" instead of STOP..)

Anyone see any problem with a series of GO buttons for each step of a mobile diagnostic app?

That is, when user starts iPhone app, user sees titling, a couple of optional config controls,
and a big GO button. User presses GO, view changes, user is asked to do something and then tap another GO button. This repeats a couple times. Finally, there's a STOP button shown instead of GO.

This is for an iPhone app that checks performance of our health wearable.

This will only be used by in-house (mostly engineering) personnel, and also executive team including CEO to verify performance of wearable, such as on a golf course.

THEORY...
I want to minimize user having to stop and interpret the meaning of a different button title at each step -- so they just get used to: GO ... GO ... GO ... GO ... STOP boom, they're done.

(maybe "DONE" instead of STOP..)

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Is a series of GO buttons, at each step of iphone user interaction, easier for user to understand than different title each button?

Anyone see any problem with a series of GO buttons for each step of a mobile diagnostic app?

That is, when user starts iPhone app, user sees titling, a couple of optional config controls,
and a big G O button. User presses GO, view changes, user is asked to do something and then tap another GO button. This repeats a couple times. Finally, there's a STOP button shown instead of GO.

This is for an iPhone app that checks performance of our health wearable.

This will only be used by in-house (mostly engineering) personnel, and also executive team including CEO to verify performance of wearable, such as on a golf course.

THEORY...
I want to minimize user having to stop and interpret the meaning of a different button title at each step -- so they just get used to: GO ... GO ... GO ... GO ... STOP boom, they're done.

(maybe "DONE" instead of STOP..)