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Nov 21 '19 at 8:46 comment added Luaan @phuclv But that's not to prevent them from accidentally entering the wrong PIN, is it? :D
Nov 21 '19 at 4:43 comment added phuclv a big Korean bank is randomizing the key positions every time it asks for the PIN
Nov 20 '19 at 0:08 comment added jmbpiano I respectfully disagree with the first sentence. Good UI is about giving the user what they want. The sticking point (which you've elaborated on quite nicely in the rest of your answer) is that "what the user wants" and "what the user actually asked the computer to do" are very often not the same thing.
Nov 19 '19 at 19:43 comment added Draco18s no longer trusts SE @EmileBergeron Free-to-pay games utilize that one all the time, tricking the player into clicking a "buy now $99.99" button instead of the "next level" button. And because it required user interaction, the app is allowed to automatically charge their Google Play account. ..
Nov 19 '19 at 8:58 comment added O. R. Mapper The initial paragraph alone already earned this answer an upvote.
Nov 19 '19 at 6:29 comment added Qwertie @EmileBergeron I was testing some software that was newly translated so I wasn't able to read the exact text and I clicked the wrong button which opened a dialog which in english would have had the buttons "Do action" (in grey) "Go back" (in blue). Not being able to read the text I chose to click the non primary button expecting it to be the button to cancel the action.
Nov 18 '19 at 22:55 comment added Bryce Howitson I'm not condoning the solution, just saying that I've seen this type of thing done. Also that doesn't mean swapping known positions, but moving to the right or left of a confirm modal for example.
Nov 18 '19 at 22:08 comment added Emile Bergeron "Randomizing placement of process continuation buttons." That's a recipe for disaster when coupled with muscle memory!
Nov 18 '19 at 18:27 history answered Bryce Howitson CC BY-SA 4.0