4,550 reputation
420
bio website
location Wisconsin
age 38
visits member for 2 years, 5 months
seen Dec 12 '13 at 21:57

I do Technical Support for two businesses; a small ISP and a large University. On the side I run a Minecraft server, fiddle in various Linux distros, and program (mostly Ruby).


Apr
4
comment How to use many sliders with lengthy textual descriptions
I would use more whitespace in your design, with larger up and down arrows; health sites in particular must cater to the elderly, which means larger and easier click targets. Perhaps side by side arrows rather than above and below? Otherwise I think this is a pretty good design, with valid supporting assertions.
Apr
3
answered Would Breadcrumbs be effective if they incorporate Dropdowns?
Apr
2
answered Should users be allowed to copy and paste rich text into text?
Mar
29
comment Best Way to Handle on Unknown Number of Tabs
My recommendation would be to do a quick paper mock up and walk five users through interacting with the site. "Can you tell me what this button would do if you clicked it?", "What is this list of items at the top for?" and things like that. It will take you a few hours, but give you invaluable feedback about whether users will understand the site. Record it with a smartphone, capture a few choice quotes, and perhaps you can demonstrate to the Execs the merits of alternative designs.
Mar
28
answered Editing items: modal pop-up dialog or same page?
Mar
27
answered Best Way to Handle on Unknown Number of Tabs
Mar
23
comment How to use many sliders with lengthy textual descriptions
I realized after I was done how similar my suggestion was to yours. I did not intentionally rip your idea off, as when I looked at it, I did not realize the icons down the right of your graphic were meant to indicate the choice selected.
Mar
23
answered How to use many sliders with lengthy textual descriptions
Mar
22
comment Should a classifieds website user be made to sign up before posting ads?
While his answer is terse, it does cite a 3rd party source, perhaps the best available for the subject matter: Craigslist. I believe any answer to this question that does not cite Craigslist is the incomplete one.
Mar
21
comment Shading buttons darker than the normal state vs. highlighting
I agree with your aesthetic comments, but not the purpose of hover states; pointing with your mouse almost always follows the attention of your eyes, rather than precedes. You look at items (and thus they have your attention already) before you point at them in the majority of cases. Hovering indicates that something is clickable, it's not there to attract attention.
Mar
21
answered Shading buttons darker than the normal state vs. highlighting
Mar
8
revised Why do progress bars animate backwards?
Summarized and described the links in a paragraph.
Mar
8
suggested suggested edit on Why do progress bars animate backwards?
Feb
27
awarded  Commentator
Feb
27
comment How is mobile information architecture different from desktop?
This is a very good point; most apps have you choose your login as a configuration choice. It may confirm your password before important events (password change, purchase), but a personalized view should be the default.
Feb
25
comment How is mobile information architecture different from desktop?
@dnbrv Most mobile phones have space measured in GB, true. But only a few; 2 to 16 is common. When your entire storage available is only 16GB, then your apps cannot be measured in GB or you're only going to have a tiny handful. That was the point of that bullet.
Feb
25
comment How is mobile information architecture different from desktop?
That's completely fair @JimmyBreck-McKye and dnbrv. I was answering about Mobile development in general, when the question was specific to displaying information to the user. I read the question, started to respond, then came back after an interruption and lost sight of the specificity of the original question. Do you think it's off-topic enough that cutting out the other bullet points is appropriate?
Feb
24
comment How is mobile information architecture different from desktop?
Tiles are not buttons; they are more accurately described as a list view (a list of applications, with live content). They are the content of the screen. Buttons are what you put at the top or bottom to interact with the content of your screen. Typically you have 3-5 choices at the top, and 3-5 at the bottom... when you start exceeding that, your interface can get very busy. But, like any guideline, it's only 'probably'. There could always be use-cases that contradict this. That's why UI design is so fun; there's always exceptions! :D
Feb
24
comment How is mobile information architecture different from desktop?
Good suggestions, I modified the comment on screen constraints to incorporate them.
Feb
24
revised How is mobile information architecture different from desktop?
Incorporated suggestions from comment.