| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 9 months |
| seen | Mar 12 at 22:43 | |
| stats | profile views | 2 |
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Feb 18 |
answered | Verifying that a user acknowledges and understands a given message without adding excess inconvenience |
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Feb 13 |
revised |
What reason could Nintendo have had for putting the A and B buttons the wrong way round? added 15 characters in body |
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Feb 13 |
comment |
Navigating between tabs in an android app However, that means that I do totally agree with Jordan's answer to the OP; you tap on a tab to select it. |
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Feb 13 |
comment |
Navigating between tabs in an android app @MarjanVenema Actually, I disagree with using arrows to scroll through tabs; the scroll arrows are virtually always at the extremes of the screen, which can make them difficult to use when you have a phone in a protective case. If swiping to move through a horizontal arrangement of GUI items is an option in your design, meaning that there is a definite area in which to swipe, in which the obvious effect of a swipe would be to scroll, then I as a user want to be able to use that gesture. |
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Feb 13 |
comment |
Controls on moving controls? You also are never expected in an airplane to rotate the yoke hand-over-hand; about 90 to 120* is "hard over" and a pilot would only ever do that in an emergency. Hand-over-hand wheel-turning is expected in a passenger car, but typically not in a racing car. For my part, I think the on-wheel controls stems from a general desire of drivers to feel sportier, and racecar drivers have communications controls (and a host of other things) right on the wheel, so why not them? The fact that two hands on the wheel is also safer is important, but IMO it's the secondary reason for on-wheel buttons. |
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Feb 13 |
revised |
What reason could Nintendo have had for putting the A and B buttons the wrong way round? added 127 characters in body |
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Feb 13 |
revised |
What reason could Nintendo have had for putting the A and B buttons the wrong way round? added 127 characters in body |
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Feb 13 |
awarded | Yearling |
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Feb 13 |
revised |
What reason could Nintendo have had for putting the A and B buttons the wrong way round? added 4 characters in body |
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Feb 13 |
answered | What reason could Nintendo have had for putting the A and B buttons the wrong way round? |
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Jan 2 |
comment |
Term for menu that appears at the top of many webpages I always called them "banner menus". They sit at the top of every page, often integrated into the "banner" of the site's UI as in the first example (not so much in the second). |
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Jan 2 |
awarded | Commentator |
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Jan 2 |
comment |
What is the difference between usability testing and user acceptance testing? You will also find that your clients will perform a second round of UT concurrently with their verification of the UATs; this is the primary situation in which clients come back and say "Yes, this is exactly what we asked for, but it's not what we need". Usually when this happens, either there was a failure in the design stage, or something has changed since submitting requirements and receiving the product for testing. |
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Nov 20 |
answered | How to “force” users to upgrade their browser? |
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Nov 20 |
comment |
How to “force” users to upgrade their browser? That's a UX guy for you; worried about the kerning of fonts on an image posted on a site where people answer questions for free. You're lucky to get cropped screenshots or MS Paint if I ever need to post an image to explain... |
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Nov 19 |
comment |
Can higher speeds harm the user experience? In fact most video games, from the most basic Atari game clones to Mass Effect, have to make sure that they can be played properly despite the pace of Moore's Law. Many older games were designed to run on a particular generation of architecture, and accounted for rendering in their game sepeed delays, so if you loaded them up on a modern PC they'd be unplayably fast. Nowadays most such games split the rendering off to another thread, and do time-based game logic updates rather than delay-based, allowing the computer to make the rendering engine cry without affecting play speed. |
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Sep 14 |
comment |
What's the terminology for bad practice around emulating browser functionality in your website? That's an option, but as I said, most users would now be "astonished" that the back button works properly. In addition, "forward", if you've never hit "back", isn't even available, so there's a lopsidedness to clicking "Next" within the web app and then using the browser's "back" button. |
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Sep 14 |
answered | What's the terminology for bad practice around emulating browser functionality in your website? |
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Aug 17 |
comment |
List Selection mechanisms - OK to mix? For another control with only one list, and a control to type in data to add, the user wants to retain the Ctrl-click functionality to select multiple ones, because when you select things in the second list it's because you're deleting them entirely, and they want the user to be SURE they want to remove multiple items. |
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Aug 17 |
comment |
List Selection mechanisms - OK to mix? See my edit; that's exactly what I have done. The user wants both lists of this two-list control to use simple toggle-selecting because that's easier to just scan through the lists selecting the ones you want without worrying about pressing Ctrl. |