| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years |
| seen | May 22 '11 at 21:37 | |
| stats | profile views | 5 |
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May 22 |
comment |
Need some ideas on how to let the user choose level pack, then a particular level on a mobile platform You're probably right. Icon > list. I guess I'll take the animation route as to not produce a poor man's Angry Birds. |
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May 22 |
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Need some ideas on how to let the user choose level pack, then a particular level on a mobile platform I definitely looked at Angry Birds, because it is the pinnacle of Android gaming UI. What inhibits me from following their paradigm is (1) lack of graphic design prowess, (2) don't want to be a copy cat (people would know). It is a remarkable design but I'm just not capable of producing something on that level. I think I'm going to go for parallel lists, and try to deck them out using the Android API. Nice website BTW. Any interest getting on board with a game to be released on the Android Market in about 2 months? Thanks for the input. |
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May 22 |
awarded | Scholar |
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May 22 |
awarded | Supporter |
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May 22 |
accepted | Need some ideas on how to let the user choose level pack, then a particular level on a mobile platform |
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May 21 |
asked | Need some ideas on how to let the user choose level pack, then a particular level on a mobile platform |
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May 9 |
comment |
How to depict a bottomless pit from a top-down perspective its totally a user experience question. this is all about perception. |
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May 9 |
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How to depict a bottomless pit from a top-down perspective i like how programmers exchange referred me here, and now you're referring me elsewhere |
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May 8 |
awarded | Student |
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May 8 |
asked | How to depict a bottomless pit from a top-down perspective |