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visits member for 4 years
seen 1 hour ago

Roving Psychologist.


1h
comment Position of Back and Home
Just a personal opinion - but for me 'back always takes me to the left - so the 'back' icon should be on the left hand side.
Mar
27
comment What's this style of website called?
Thanks for pointing out the duplicate. And yes I think its pretty horrid as well...
Mar
25
comment Does dark colour affect user's trust?
Given that the site shown is selling fencing equipment (ie swords), it's possible that "a little bit aggressive" was the desired intention...
Mar
24
comment Is the icon for telephone outdated?
Android also uses a handset icon. And offices still have conventional corded handsets so I think the traditional phone will be with us a while longer.
Mar
24
comment What is user experience design in short? What role does a ux designer have in the company?
The UX person is there to represent the viewpoint of the product's users. Otherwise the staff of a company can get a bit carried away with what they THINK the user actually wants. The 'New Coke' marketing failure is always useful to make reference to, which demonstrates this problem: en.wikipedia.org/wiki/New_Coke
Mar
19
comment Why do we say UX for User Experience rather than UE?
I'd noted that below: it looks like the preference for the X came from the gaming community - and then when games went digital so did the X.
Mar
18
comment Do people still use drag and drop?
An undo for dropping files in the wrong folder has been missing for the last 20 years...
Mar
18
comment What is the purpose of jackets having small zipperless back pockets just below the neck?
It's quite a good example of how aesthetic considerations crossover between the physical and digital worlds: aspects of the design of an on-screen interface may have no usability consideration: the use of colours and graphics might be there just because they 'look good'. And the same applies to physical items.
Mar
17
comment Why do we say UX for User Experience rather than UE?
It looks like 'used in gaming' is the answer Toni. I'll tick that as the answer if anyone would like to post it as an answer not a comment.
Mar
15
comment Why do we say UX for User Experience rather than UE?
Good point about XML ( EXtensible Markup Language ) which Wikipedia gives as introduced in 1996. So the dropping the E idea was around at this point in the tech world.
Mar
13
comment Ideal breaks for long numbers?
A good question: and probably one that's quite easy to test on your colleagues - What you are doing is called 'chunking' by psychology people, as people can remember the chunks better than the raw data. I suspect 3 or 4 digits are what people are familiar with from phone numbers.
Mar
12
comment Why do we say UX for User Experience rather than UE?
Interesting: so it looks like it might have come through the paper based and then computerised gaming route.
Mar
12
comment Terminology for user fear of unbounded space
I think spatial disorientation is a good term: you can get this problem in computer games as well, which is why they often have a mini-map to aid orientation.
Mar
11
comment Displaying states of machines – Overview site
There should be a lot of research out there somewhere on control room design: The Three Mile Island Nuclear Accident which got close to irradiating a large chunk of the North East of the USA was partly caused by poor interface design. Control room accidents can have very big consequences...en.wikipedia.org/wiki/Three_Mile_Island_accident
Mar
10
comment Are dial format speedometers more effective than numeric speedometers?
I think its useful to be asking this kind of question as there is more and more blurring between the old physical interfaces and the new design potentials of screen based interfaces.
Mar
9
comment Are tours (e.g. Foundation's Joyride and Bootstrap's Tour) helpful?
Early versions of the Mac Operating System had a similar functionality called 'Balloon Help' en.wikipedia.org/wiki/Balloon_help. You could usefully turn it on or off.
Mar
6
comment Usability testing for existing software
The heading on the question asks about "Usability testing for existing software". I've linked to a reputable source on Usability Testing. It does not describe ethnographic research. The major difference between what we are talking about is I'm using a lab and your approach suggests doing it in situ.
Mar
5
comment Why do speedometers (in the US, at least) go so high?
"and on the Isle of Wight there is one day a year where speed limits are not in force" - - in your dreams ! :-)
Mar
5
comment Usability testing for existing software
Cognitive Walkthroughs (aka Usability Testing) are perfectly fine for assessing released software. (An interface is an interface whether its finished or not). I think the question needs some refining to determine what the desired output from the research actually is.
Mar
5
comment Usability testing for existing software
User TESTING is a well defined approach which has been around for a long time and is given on the link in the answer. You test to tasks. Ethnographic research is a much more open approach where you concentrate on trying to 'be the user'. It's not constrained to doing specific tasks. If the question is about 'User Research' then that's a much more open question