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 Yearling
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Feb
7
comment Is there a concept for “yet to be discovered” affordances?
anything discovered -> perceptible, false, hidden. to be yet discovered -> since it is not perceptible first sight; it can be false or hidden. hidden or false -> can be named as not perceptible.
Feb
2
revised Is 'Mobile first' a suitable approach for creative workshop with non-interaction designers?
grammar mistake
Feb
1
answered Is 'Mobile first' a suitable approach for creative workshop with non-interaction designers?
Jan
17
awarded  Yearling
Jan
11
answered User experience: Enjoyment, pleasure, fun, joy
Jan
7
comment How should a chronological activity feed behave?
@HugoAlves my pleasure, it is highly dependent on the context and content.
Jan
7
comment How should a chronological activity feed behave?
Your contract can be terminated because of a tweet that you had two years ago. Barcelona B ex-player had this pain recently...
Dec
8
answered How to combine search and edit in one widget?
Dec
6
comment What is the purpose of the “Press any button to continue” screen in games?
@MartinUeding I don't see the example and I gave you a clear answer about why there is a button before starting or re-starting.
Dec
5
answered What is the purpose of the “Press any button to continue” screen in games?
Nov
30
accepted Usage of animated buttons and effects on user experience
Nov
26
awarded  Necromancer
Nov
23
comment How do you visually represent “progress” on a negative (lower is better) goal?
Yes and using colors and combining occurrence frequency (visually) is my suggestion. You can use this particular pattern to create extra awareness of the situation.
Nov
23
comment How do you visually represent “progress” on a negative (lower is better) goal?
In my example, i chose dots for showing the occurring frequencies with verbal message.
Nov
23
comment How do you visually represent “progress” on a negative (lower is better) goal?
@RyanElkins Maybe it needs some editing ;). I am saying that try to create a simple dashboard unit that gets a clear verbal messaging together with visual cue. These dashboard unit should follow the general design guideline of the platform that you are building on. My example is for Fiori SAP. Creating a verbal message and obeying rules will be enough. Lastly, this dashboard unit should enable user to dril down more graphics in deeper stages. I hope that it is a bit clear for you now.
Nov
19
comment How do you visually represent “progress” on a negative (lower is better) goal?
I think that it is good for visualization of showing negative goals while not good for dashboard view. The reason is that if you are going to have more graphics in dashboard, the important information can be unnoticed.
Nov
17
answered How do you visually represent “progress” on a negative (lower is better) goal?
Nov
2
comment User Experience for Comparing two Photos
In games and some other application landscape using is already forced. if you are trying use browser than it is not going to work of course. And as an another solution, you can use the edge of the phone for showing the direction. The reason behind this decision is to have a more aligned data which can be used later for analysis. According to several papers the muscle movement of human changes the reaction time of user and also preferences of the user.
Nov
1
answered User Experience for Comparing two Photos
Oct
10
accepted That last “don't go!” pop up — does it work?