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Apr
14
comment Responsive Webdesign: How to reduce headlines, labels etc on smaller devices
Also, one reason to go responsive is to use a different column layout on mobile.
Apr
14
comment Responsive Webdesign: How to reduce headlines, labels etc on smaller devices
I'd argue that if nitpicking is getting down to word wrapping, the focus may be lost on overall usability and an overly constrictive idea of aesthetic is now trumping.
Apr
14
comment How to source the initial requirements for an app?
FWIW, I've never been part of a waterfall project that was also on budget. ;)
Apr
10
comment When designing and coding websites, do people usually go with the “Design in Photoshop and Slice” method or is there another way?
@Izhaki while it's certainly debatable, I always argue that how a site is built (in terms of process) does play a huge role in the quality of the UX.
Apr
10
revised When designing and coding websites, do people usually go with the “Design in Photoshop and Slice” method or is there another way?
added 1201 characters in body
Apr
10
answered When designing and coding websites, do people usually go with the “Design in Photoshop and Slice” method or is there another way?
Apr
10
answered Is there any software or web service that helps with the creation of Personas?
Apr
10
comment How to test icons with users?
(and if the downvoter would care to explain, that's always helpful!)
Apr
10
comment How to test icons with users?
@nadyne I completely agree that they are contextual--hence the suggestion in my answer that it's important to provide this context. In this particular case, though, I'd argue that the fact that there are labels on these icons makes the concerns moot to begin with. In context, these icons will have labels that clearly state what they are. :)
Apr
10
comment How to test icons with users?
@TruthOf42 it's worth a shot, but icons sans any context are often not going to produce consistent interpretations. Icons aren't necessarily designed to communicate fully the function of the button. Instead, they are meant to represent a known function. Show 20 random people the icons on the PhotoShop toolbar, for example, and it's unlikely you'll get people to get anywhere close to naming the actual functionality each represents.
Apr
10
comment How to test icons with users?
@nadyne I disagree. Hallway data is useful. It's different, but still useful. Iconography shouldn't vary terribly from one type of user to another (in fact, good iconography strives to be relatively universal whenever it can). Of course, asking the end users is always preferred, but I wouldn't discount other sources of feedback.
Apr
9
answered How to test icons with users?
Apr
8
comment How to test icons with users?
I guess I'm not following. Are you saying each icon will also have a label accompanying it?
Apr
8
comment How to test icons with users?
That's not bad, but icons aren't always meant to be readily identifiable sans context. In other words, sometimes it's OK for an icon to be a learned element, rather than defacto intuitive. It all depends on the tool and the audience, of course, but I worry that you show 10 people an icon and ask them what it represents that you'll get 10 different answers.
Apr
8
comment Can you be a Web and UX Designer or a Web Designer with UX skills?
"UI/visual design and UX/IA require very different skillsets" = gotta disagree on that. They can be different skillsets but they also can overlap quite a bit. They are also incredibly related--one influences the other. Some of the best UX/UI designers I've worked are adept at wearing both hats simultaneously. To say one is left brain and the other is right brain isn't all that accurate, IMHO. Both require creative and analytical thinking. (All that said, I would agree that not everyone desires to do both, so that's a valid point)
Apr
7
comment How to test icons with users?
"and a label" = wouldn't that remedy any nit-picks about the icons?
Apr
7
answered Can you be a Web and UX Designer or a Web Designer with UX skills?
Apr
7
comment Why does the green “+” button in Mac apps only maximize the height?
To add some history, MacOS never had 'maximized' application windows. It was always a multi-windowed UI unlike Windows, which did have fully maximized app window concept.
Apr
5
comment Does a free trial diminish the value of my product?
@DirkvB maybe? To me that'd just make me suspect. Again, go back to the car analogy. I don't care how exclusive the car is, I still want to take it for a test drive. :)
Apr
4
comment Help bubble next to a radio button
@EvilClosetMonkey I agree. That's not to say they all might not work, but I think the first option reduces the edge case issues and also has the benefit of being the most typical implementation.