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comment Mac OS X Finder's UX drawbacks
@MichelKogan that's a valid opinion, but merely one opinion. FWIW, 'right clicking' isn't necessarily an easy concept for new computer users to grasp, either.
Nov
24
comment Mac OS X Finder's UX drawbacks
@MichelKogan because someone decided to draw the line somewhere. There's no end to 'why not add a simple...'. And while it may seem simple in and of itself, if you have a 100 'simples' now things are pretty cluttered. I don't think Apple needs to consider this for the next release unless they have sufficient data to show that it's necessary for their demographic.
Nov
24
comment Mac OS X Finder's UX drawbacks
@AEJBUG there is a right or wrong context. The rule-of-7 has nothing to do with visual menus. There is research that shows just the opposite.
Nov
24
comment Mac OS X Finder's UX drawbacks
The 'memory can only hold 7 items' has absolutely nothing to do with menus. It's a UX myth: uxmyths.com/post/931925744/…
Nov
23
answered Mac OS X Finder's UX drawbacks
Nov
22
comment Should product owners force their design ideas into the final UI?
In terms of quality of the product, you should design a solution that best meets the needs of the user and, ideally, is testable and verifiable. Sans usable data or direction, it really is just an office politics question at that point.
Nov
21
comment Running 1080p on 4k resolution display
This question appears to be off-topic because it is asking about tech support--not UX.
Nov
21
answered Should product owners force their design ideas into the final UI?
Nov
19
comment What are you looking for in design interviews?
Some would say be wary of interviews. What people say they want/need isn't necessarily what they actually want/need.
Nov
17
comment Should a user be prevented from making an invalid selection or denied with an error message after the fact?
@CharlesWesley true, though then we really should change the title of this question to reflect that more generic question rather than the specific one being asked.
Nov
17
comment Multi-threaded Instant Messenger UX Implications
Aren't all chat apps multi-threaded? You typically don't multi-thread with one person, though, as that would be rather bizarre, wouldn't it?
Nov
14
answered UX Documentation and sign off
Nov
13
comment Clients and mockups
I think the answers given are all great and summarize down to this: Showing mockups is always a problem. Best to avoid them.
Nov
13
comment Clients and mockups
ha! Love that analogy!
Nov
13
comment How to incrementally transition from large legacy system with poor UX?
Those are 3 excellent but very different questions. I suggest asking each of those as a separate question.
Nov
13
comment Adding a “none of the above” option to a list of checkboxes
@Izhaki I wouldn't call the recommendation idiotic. It's actually how radio buttons originally worked. It's just that with common usage in UI design, the omission of a default state is now common as well.
Nov
13
comment Adding a “none of the above” option to a list of checkboxes
This would be my recommendation as well. It's the least complex of all the solutions and does exactly what is needed.
Nov
13
comment Adding a “none of the above” option to a list of checkboxes
I think this is overcomplicating things a bit. Having to choose from two radio buttons a distance apart, along with the additional wording of them is adding necessary overhead, IMHO.
Nov
12
comment What do you do when the user interrupts the purchase process?
@JClaussFTW you should ask before saving--but should you save to begin with? I'd say if they are leaving on payment screen, they likely have good reason to and you asking to save their personal info might seem a tad over-the-top. But that's just a hunch/personal opinion.
Nov
11
comment Do material design's floating action buttons provide a bad UX?
If that's the biggest flaw, I'd say Google did good with Material Design. :)