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Dec
3
awarded  Citizen Patrol
Oct
22
reviewed No Action Needed How tech savvy a good UX Designer should be?
Sep
17
awarded  Famous Question
Aug
15
awarded  Yearling
Jul
27
awarded  Custodian
Jul
27
reviewed No Action Needed Submit and Reset button, what's the best order?
Jun
18
comment In GUI/UI design, why is the clock on the right?
@kedar Though I didn't downvote your answer, but this needs to be said. Downvotes do not have to be accompanied with anything. If it pleases the voter, they have the freedom to downvote for any reason they want. A downvoter, or an upvoter for that matter, owes no explanation whatsoever.
Jun
18
comment Is there a better character than the asterisk to indicate a modified document?
+1 In almost every IDE and text editor I've used, they use an asterisk to right of the file name to indicate an unsaved change. I strongly recommend not following Sublime Text patterns. It's a hipster (not in a negative way) text editor designed for the niche. Almost everything about it forces the user to learn new patterns, new shortcuts, new colors, etc. I do use Sublime Text, but I just don't think it's a good idea to follow its design "standards".
May
7
comment Best order for the company history page?
As a user, I agree with this. It's your company's history page, start with the.. well, history. I'd be really annoyed if I go to a company's history page and I start reading "In 2013 we opened our 14th branch" I'd immediately think "What the hell has just happened here?!"
Apr
17
comment Forcing users to use a particular pattern for passwords
An answer from a security point of view by The Bear.
Apr
16
comment Are age verification banners effective?
@KennyPeanuts ASA (of New Zealand) Guideline 5.
Mar
11
comment What is the best way to represent the difficulty level in a children's game?
I'd be more scared if the enemy is fighting me with a small sword than a medium-sized kitchen knife. (just want to say, this is in noway about the quality of your answer I +1ed it)
Mar
11
comment What is the best way to represent the difficulty level in a children's game?
The second image is pretty confusing! Do they mean I'll fight the enemy with a sword so the game will be easy (since it's a stronger weapon than a knife)? But the sword requires more skill to use than a kitchen knife! The axe is bigger than the knife, is it stronger than the knife? Then why is the game more difficult! Damn, I guess I'm not a kid anymore!
Mar
7
comment What explains the current shift from glossy UIs to matte UIs?
@KitGrose, great gesture. Thank you.
Mar
3
awarded  Scholar
Mar
3
accepted What explains the current shift from glossy UIs to matte UIs?
Mar
2
awarded  Critic
Mar
2
awarded  Commentator
Mar
2
comment What explains the current shift from glossy UIs to matte UIs?
@LordScree That's why here, at StackExchange, we have the ability to edit everything. So please, decrapify my question by editing it. Also, same note was mentioned 3 times already.
Mar
1
awarded  Great Question