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I became a guerrilla UX fighter back in 1995.

Me in my guerrila days

I've been underground for many years, but recently decided to ditch the Kalashnikov, get out the trenches, and take a more formal approach to the topic.

Currently taking an MSc in Human-centred Interaction Design at City University, London.

I specialise in complex system, cognition and aesthetics; my current role is a UX/Product designer.


Oct
15
comment Is this a cascading list? And what would be an alternate or better pattern to use?
As a side comment - if the 'edit' button enables form editing, there really shouldn't be a save button - the edit button should change to save once pressed. Can you save without pressing edit?
Oct
15
comment Options to place “now” for a date input
Oh I see. But by that you may miss a need of users to enter something that is around 'Now', like 'a day from now', 'in 5 minutes', etc. I don't know what the fields are populated with to begin with, or what is the business logic behind the feature, but perhaps such user need exits?
Oct
15
comment Options to place “now” for a date input
I don't understand why are these checkboxes - it isn't state they deal with it is action and so they should really be buttons. What happens when the user uncheck the box?
Oct
15
comment Text articles vs Video tutorials
In some cases (like how a piano key works), there is importance to visual continuation. With text + images, the sequence is chopped and some information has to be filled in by the brain. Anyhow, I've extended my answer with an explanation on multimedia learning theories.
Oct
14
comment Alternatives to tooltips in tablets?
I'd argue you can't treat mouse and touch based devices as one - if you're trying to create a catch-all design, one platform will have to suffer (obviously depending on the actual design, but this applies to any application with tooltips). From a usability perspective you should tailor the design to the device it'll run on, or simply accept you can't get it right on all.
Oct
14
comment Alternatives to tooltips in tablets?
In the case of a calendar - using the (desktop) date-picker already means you are not using the right pattern for touch. Date picking on the iPhone, for example, uses a slot-machine style. Unlike the desktop version, you first choose the date, then press 'select'. This allows exposing additional information (like showing 'thanksgiving') before the user made a selection. So that's how things should work on mobile. I still don't feel that answers the question title though.
Oct
14
comment Alternatives to tooltips in tablets?
Welcome to UX.SE; No hover with touch interaction - that's a given. I feel the question is too broad because any solution will have to be specific to the actual problem it comes to solve. That's what UX is about. A general solution such as "Have a mode via a toggle button with which a tap reveals some help or additional information" would only work for some cases, not others. So I think had you provided a real use case (with user needs, mockups and problem-specific information) you'd get much better answers.
Oct
14
comment Repeating Sidebar and Nav titles within the Page view
I wonder where you got the image from @Mervin - I doubt the page below will actually produce an F pattern!
Oct
14
comment Repeating Sidebar and Nav titles within the Page view
I feel it's important to say that the F pattern only holds for specific layout/content types and despite being one of the most common orderly patterns, in general it applies less often than not. Many sites will not yield such heatmap and a good visual designer will lead the eye to wherever needed. I think the answer would be as solid without mentioning the pattern.
Oct
8
comment UI/UX in an Agile Development Environment
Although people have different opinions and past experiences, I feel that had we engaged in a proper debate on this, we'd end up all agreeing with one another. But doing so here doesn't really help others - this is really what the chat is for. So I recommend we wrap it up for now.
Oct
8
comment UI/UX in an Agile Development Environment
Have you ever tried to add a role-based mechanism, or a command-based transactions (for undo) in the middle of a project? Months of work would be spared if such requirements were identified before a single line of code was written. And would you apply Agile in the following projects: A ticketing system for the olympics, an air traffic control system, a system to replace the current customer accounts of an energy provider? Please educate me on what Agile is about and what am I missing. @JamesRyan.
Oct
8
comment UI/UX in an Agile Development Environment
You make a valid point - you always learn along the way. But if you come to write an email client, or a tree-grid component, you should have a fairly solid understanding of the requirements. Same with projects where functionality was thrown in for a few years with no consideration for UX. New functionality is hardly added; the users have had their say; and now you need to sort it all out - breadth and depth. Such work requires time.
Oct
7
comment Slick text transitions for game tutorial
I've added an answer based on the comment so the question can be marked as answered.
Oct
6
comment Slick text transitions for game tutorial
I'm not sure what exactly you mean by 'names'. Have a look at Animate.css for a reference to many common animation names. I've also removed the request for JAVA implementations suggestions - StackOverflow would be the place for this type of question.
Oct
3
comment After touch interaction, which location does user's eye most likely go to?
Related and very interesting: vimeo.com/102606411
Oct
2
comment How to allow for 'exploration' in your user testing?
I urge you to change the scenario you've provided, so not to mislead people to think that a question such as "How would you find the X feature?" is either common or good in user testing. To begin with, whatever you replace X with may prime your participants. But mainly, there isn't any task involved here, let alone a realistic one! "You wish to buy a present to your boyfriend, who is about to turn 21 in two weeks... blah, blah, blah... go on and purchase a suitable gift" - that's more of what user testing should be like.
Oct
2
comment Is UX art, science or both?
That was pretty much my point.
Oct
1
comment A new way to display true / false values to user
So whether something is usable or not is based on its implementation and not design? Aren't programmers suppose to implement something per the design given to them?
Oct
1
comment A new way to display true / false values to user
Control you should exhibit state-action ambiguity and present serious usability issues. See more: ux.stackexchange.com/questions/63884/checkbox-vs-toggle/…
Oct
1
comment A new way to display true / false values to user
By 'control' I mean something the users can interact with. Although, for programmers, a 'label' is also a control. Anyhow, my suggestion is just using a label.