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May
15
comment Is mobile UX creativity restricted by the ideas of SDK's providers? (Apple, Google, Microsoft)
If you can persuade / force a large group of users to learn a new interaction - either because they simply don't have a choice, or your product has other benefits, and if those interactions become clear quickly (eg. half a year later most users can use it consciously). THEN you can try to spread it. A huge sum of marketing money went on teaching people what "slide to unlock" actually means by using below-the-fold advertising (eg. news reporters unlocking their phone publicly)
May
14
answered Is mobile UX creativity restricted by the ideas of SDK's providers? (Apple, Google, Microsoft)
Apr
14
awarded  Informed
Apr
14
awarded  Populist
Apr
14
awarded  Good Answer
Mar
17
answered What part of overview item should be clickable
Feb
16
awarded  Scholar
Feb
16
accepted Is multi-layer ESCAPE expected?
Feb
13
comment Is multi-layer ESCAPE expected?
Thank you very much Roger! The reason I didn't entirely drop this idea yet is how old clipper apps worked: when you were inside a kind of menu (drilldown-style interfaces were quite popular back then), multi-esc did mean stepping back one level in hierarchy by each press
Feb
12
revised Is multi-layer ESCAPE expected?
added 60 characters in body
Feb
12
asked Is multi-layer ESCAPE expected?
Jan
26
comment When is tapping back out of a deep hierarchy in mobile apps too much?
I'd disagree: this is a form of backtracking. Video gamers mostly hate it. The usability tests UX Myth is talking about are for reaching the goal (forward, an unknown location), not about reseting system state, and it tells us to have as few "non-goal" states between as possible.I believe that reset should be achieveable within at most 10 seconds (cognitive task maximum) and without thinking (esp. without reading intermediate labels)
Jan
3
awarded  Announcer
Dec
27
awarded  Custodian
Dec
27
reviewed Approve Notification patterns in ios7
Dec
26
comment Thoughts on Customizing Javascript Confirm Dialog
@MattWolin: excuse me, but where does GMail do this? Apart from leaving the page with unfinished edits where it's actually a different mechanism (onunload rather than confirm)
Dec
26
answered Thoughts on Customizing Javascript Confirm Dialog
Dec
26
comment What's wrong with this picture?
Just a quick note: UX is not about beauty (that's visual design, more for graphicdesign.stackexchange.com than this site). I've seen really easy-to-use systems which looked hideous. A good UX question in this case would be to ask "Is this really intuitive?" And the way to do it is to ask multiple people on what do they believe the icons do and how to use the application in general. Look at this for example: youtube.com/watch?v=9wQkLthhHKA
Dec
26
answered Is there any more to responsive design that a dynamic gird
Nov
25
awarded  Nice Answer