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seen Sep 26 at 22:42

I'm a software architect. Yeah, what do I do on a UX site, you may ask?

Software design - a nowadays largely forgotten discipline - is about making software which solve human problems. The difference between today's UX and yesterday's software design is that UX has to stop at the point where technology gets involved, while software design goes right to the point where the software is at the user's hand, and even further - covering development processes, testing, deployment, whatever needs to get that software working.

Whatever it takes to make people's life easier, to make people's life more effective, to make people work with less stress, through software.

I'm an architect with a focus on frontend, and a proficiency in web-languages and web architectures.

I worked as lead developer / software architect for startups and well-known companies, and when it was realized I'm not that bad at user interfaces, I worked as a UX designer for a well-known finnish company.

So, ask me if you have any questions on how it gets done: how do we solve problems for humans through software.


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awarded  Curious
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awarded  Nice Answer
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answered Looking for independent usability study of the Microsoft Fluent UI
May
15
answered In a map routing application, what colors should the start and end point have?
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comment Is mobile UX creativity restricted by the ideas of SDK's providers? (Apple, Google, Microsoft)
If you can persuade / force a large group of users to learn a new interaction - either because they simply don't have a choice, or your product has other benefits, and if those interactions become clear quickly (eg. half a year later most users can use it consciously). THEN you can try to spread it. A huge sum of marketing money went on teaching people what "slide to unlock" actually means by using below-the-fold advertising (eg. news reporters unlocking their phone publicly)
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answered Is mobile UX creativity restricted by the ideas of SDK's providers? (Apple, Google, Microsoft)
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awarded  Informed
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awarded  Populist
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awarded  Good Answer
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answered What part of overview item should be clickable
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awarded  Scholar
Feb
16
accepted Is multi-layer ESCAPE expected?
Feb
13
comment Is multi-layer ESCAPE expected?
Thank you very much Roger! The reason I didn't entirely drop this idea yet is how old clipper apps worked: when you were inside a kind of menu (drilldown-style interfaces were quite popular back then), multi-esc did mean stepping back one level in hierarchy by each press
Feb
12
revised Is multi-layer ESCAPE expected?
added 60 characters in body
Feb
12
asked Is multi-layer ESCAPE expected?