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I'm a software architect. Yeah, what do I do on a UX site, you may ask?

Software design - a nowadays largely forgotten discipline - is about making software which solve human problems. The difference between today's UX and yesterday's software design is that UX has to stop at the point where technology gets involved, while software design goes right to the point where the software is at the user's hand, and even further - covering development processes, testing, deployment, whatever needs to get that software working.

Whatever it takes to make people's life easier, to make people's life more effective, to make people work with less stress, through software.

I'm an architect with a focus on frontend, and a proficiency in web-languages and web architectures.

I worked as lead developer / software architect for startups and well-known companies, and when it was realized I'm not that bad at user interfaces, I worked as a UX designer for a well-known finnish company.

So, ask me if you have any questions on how it gets done: how do we solve problems for humans through software.


1d
awarded  Informed
1d
awarded  Populist
1d
awarded  Good Answer
Mar
17
answered What part of overview item should be clickable
Feb
16
awarded  Scholar
Feb
16
accepted Is multi-layer ESCAPE expected?
Feb
13
comment Is multi-layer ESCAPE expected?
Thank you very much Roger! The reason I didn't entirely drop this idea yet is how old clipper apps worked: when you were inside a kind of menu (drilldown-style interfaces were quite popular back then), multi-esc did mean stepping back one level in hierarchy by each press
Feb
12
revised Is multi-layer ESCAPE expected?
added 60 characters in body
Feb
12
asked Is multi-layer ESCAPE expected?
Jan
26
comment When is tapping back out of a deep hierarchy in mobile apps too much?
I'd disagree: this is a form of backtracking. Video gamers mostly hate it. The usability tests UX Myth is talking about are for reaching the goal (forward, an unknown location), not about reseting system state, and it tells us to have as few "non-goal" states between as possible.I believe that reset should be achieveable within at most 10 seconds (cognitive task maximum) and without thinking (esp. without reading intermediate labels)
Jan
3
awarded  Announcer
Dec
27
awarded  Custodian
Dec
27
reviewed Approve suggested edit on Notification patterns in ios7
Dec
26
comment Thoughts on Customizing Javascript Confirm Dialog
@MattWolin: excuse me, but where does GMail do this? Apart from leaving the page with unfinished edits where it's actually a different mechanism (onunload rather than confirm)
Dec
26
answered Thoughts on Customizing Javascript Confirm Dialog
Dec
26
comment What's wrong with this picture?
Just a quick note: UX is not about beauty (that's visual design, more for graphicdesign.stackexchange.com than this site). I've seen really easy-to-use systems which looked hideous. A good UX question in this case would be to ask "Is this really intuitive?" And the way to do it is to ask multiple people on what do they believe the icons do and how to use the application in general. Look at this for example: youtube.com/watch?v=9wQkLthhHKA
Dec
26
answered Is there any more to responsive design that a dynamic gird
Nov
25
awarded  Nice Answer
Aug
14
awarded  Nice Answer
Jul
25
awarded  Yearling