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Oct
30
comment Why do websites use a graphic instead of the HTML entity `≡` for the menu icon?
@RogerAttrill: :) Love the fact that they provide a humans.txt file too!
Oct
22
comment Board game design: Which design is clearest to indicate failure?
@HostileFork interesting - I don't know anyone who has tested a prototype myself. I'll probably pitch it to our monthly board game group as a start to see what they think and get their feedback. I probably need to read some more about the prototyping stages.
Oct
22
comment Board game design: Which design is clearest to indicate failure?
@Lyrion - sorry, you just made me realize my example is quite bad. The second image example illustrates something not present on the first. The first requires a Red 6 then Green 5 then a blue roll. The other image illustrates how an AND works, you need a Red 6 AND Green 5 otherwise a trash can.
Oct
22
comment Board game design: Which design is clearest to indicate failure?
Thanks for your answer Dan, there is a theme which I will take into account - but I didn't feel it was overly important in still conveying the clear message. But I'll have a re-think.
Oct
21
comment Board game design: Which design is clearest to indicate failure?
Thanks for your answer - testing it is the plan. I was just hoping to have something decent to start with so they'd get the concept easily. The game itself will be more complex - and I'm purely after trying to get the visual for the understanding, rather than how it looks.
Oct
21
comment Why do websites use a graphic instead of the HTML entity `≡` for the menu icon?
@NiettheDarkAbsol: That's a really nice effect :)
Oct
21
comment Why do websites use a graphic instead of the HTML entity `≡` for the menu icon?
@NiettheDarkAbsol Do you have an example? I'd like to see that!
Sep
25
comment Which way do arrows point on a tabbed web page?
I completely agree that Option B looks odd. Option A I think is actually really nice and visual.
Aug
11
comment How to tell a user that a search is being performed when they stop typing
@JeremieMiserez: True - in which case a threshold to show the progress wheel seems appropriate. If the search is that fast anyway then no additional visual cue should be required.
Mar
29
comment Web interaction for desktop and touchscreen
Hmm, that's interesting, although I'd have to look at the events that the browser supports (we have to support back to IE6 and use various canvas replacement technologies). I'd +1 for the suggestion if I could.
Mar
28
comment Web interaction for desktop and touchscreen
Similar to Nurit's answer, and is something I've thought about. Often however people don't want to centre a Node to navigate to it.
Mar
28
comment Web interaction for desktop and touchscreen
It's an option, but not a particularly nice one.
Mar
28
comment Web interaction for desktop and touchscreen
I've already considered the first, this is something we can actually already do. At the moment I'm thinking of the long click (which I believe is a right click) for touch screen devices if I can determine that from the web.
Mar
28
comment Web interaction for desktop and touchscreen
@dnbrv: We need to fix the navigation interaction as we can't hover.
Mar
28
comment Web interaction for desktop and touchscreen
@AndrewBacon: No there is no hover in the link provided - this is something we've added. In fact in the example there is no concept of navigating to a URL which is something that we allow.