A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
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Different formal and systematic approaches to improving UX and assessing its quality.
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Asking a user to confirm the correctness of input either from the system or from the user themselves
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The state of transmitting or receiving information.
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Questions relating to the use of the common pointing device.
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data within a context.
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text, usually about how to use a program.
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Autocomplete involves the program predicting a word or phrase that the user wants to type in without the user actually typing it in completely
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a setting affects system function and performance.
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the art, process, or style of setting type and creating glyphs.
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informational bits of text that appear to guide a user through an interface, usually popping up when a user hovers over an interface element such as a button.
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the way users attain understanding about what is happening by interpreting visual and other UX clues.
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A description of a user archetype that aids designers by allowing them to follow the mindset of specific types of users when test users are not available.
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Method or technique that has consistently shown results superior to those achieved with other means, and that is used as a benchmark
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a technique for accessing information organized according to a faceted classification system, allowing users to explore a collection of information by applying multiple filters
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a ubiquitous control in browsers (and occasionally operating systems) for navigation back through previously visited pages. Typically when clicked it takes the user to the previous …
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Placement of interface or informational items such that they line up neatly, which can be used for aesthetic design or to suggest associations between related entities.
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a social media web site. Usability questions on the Facebook tag concerns Facebook itself, applications within Facebook and extension of Facebook features.
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who they claim to be, either by verifying what they know (password), what they have (a key) or what they are (fingerprints).
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Payment usually refers to electronic fund transfers in e-commerce checkouts.
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the process by which information or options are sorted to aid finding items and understanding their relationships to other items.
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optional information users can provide, especially in response to an element of content such as a news article or another user's article or statement.
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computer software designed to help the user to perform specific tasks
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a type of window used to enable a "dialog" between a computer and its user.
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used to count and calculate.
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the location in time or space of a control or element, position is often controlled to imply meaning or emphasis for an item.
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putting items into order, for example alphabetic.
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The process or fact of personally observing, encountering, or undergoing something
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the ease with which text can be read (dependent upon formatting regardless of content). It is sometimes confused with readability, which is the ease with which a text can be understood …
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the activity where users share content with others.
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a design pattern that enables the user to edit text directly in the page without requiring going to a separate page or opening a dialog overlay. It makes the interaction more direct and…
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used both for questions about designer's intuition (not always a reliable guide), and for questions about how readily users will understand how to use a UI.
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a stacked list of item references (e.g. labels or thumbnails), where each item can be "expanded" or "stretched" to reveal more content associated with that item. Typically only one ite…
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a digital object that represents a subscription and relationship to a service that must usually be opted in by a user upon completion of a registration form.
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a method or process by which something is achieved by a user. Actions are usually associated with controls, which allow the user to complete an action by operating the control. Examples o…
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For questions regarding when or whether to disable certain functions or controls in an interface or how to communicate the disabled state to the user.
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Alternatives for different actions