A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
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the visual perceptual property corresponding in humans to the categories called red, green, blue and others
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For questions regarding UX on iPhone applications and web apps accessible via the iPhone.
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the predominant markup language used for creating web pages. In modern web pages, HTML is used to markup the contents of the website, while CSS and Javascript are u…
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operate a physical or virtual device. For questions regarding how to present and implement controls for a particular interface or interaction.
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for questions about web sites designed to be viewed on mobile devices.
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an electronic visual display that can detect the presence and location of a touch within the display area
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sliding text, images or video across a monitor or display
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Recommended practices published by an OEM, government, or other organization (e.g. Apple Human Interface Guidelines)
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the art of writing promotional text to make an emotional impression on the reader, usually to encourage a purchase. Don't confuse with [tag:copyright].
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digital electronic mail sent over the internet.
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program installed on user's machine as opposed to a program that runs remotely and is accessed via an internet browser.
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an agent, either a human agent (end-user) or software agent, who uses a computer or network service. Someone who uses the UI as opposed to someone developing it.
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Feedback covers both how apps and websites respond to user input, flagging errors, showing effects of actions etc to them AND anything to do with giving and soliciting feedback for the developers and …
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Questions relating to the general UX field, such as career, academic aspects, its relation to other fields and disciplines, and other topics that relate to the field as a whole.
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for questions that specifically ask about academic papers or other scientific research
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For questions involving physical interfaces and interactions with "real world" objects.
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a tab widget presents one out of a number of same sized panels to interact with. Which panel is presented is chosen from a list along one edge.
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Hyperlinks indicate that clicking on a piece of text or image will take you to related information.
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widget and menu behavior where hover or click shows contents immediately below.
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guide the user as to what information is needed or presented.
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All questions involving the selection objects to be acted upon, including contiguous selection (e.g. strings of text), multiple selection (e.g. checkboxes), and single selection (e.g. radio buttons).
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Web often refers to content on the internet accessed by a web browser.
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The main body of printed or written matter on a page.
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widgets that allow a single item to be selected or not. Usually shown by a square box, with a check mark in it if selected.
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a message to a user about some event.
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when and how best to give feedback to users about invalid entries in data they have provided.
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a picture appearing as an element in a UI. Usually photographic rather than a drawn representation.
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Rectangular layout of information. As well as tables, grid layout also refers to a 'typographic grid' used to position items on a page.
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information displayed when an unexpected condition occurs, usually on a computer or other device
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A secret word or string of characters that is used for authentication, to prove identity or gain access to a resource.
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Numerical or other information represented in a form suitable for processing by computer.
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select multiple related items to create a list or similar collection of related items.
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evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system.
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Psychological principles as they relate to user interface and user experience design.
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For questions regarding applications that are presented in or offer options for multiple languages.
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Entry representing a particular day or a range/group of days.