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3

I would say it's a great approach: People are (on average) more familiar with phone interfaces than desktop interfaces these days Phone interfaces require less drawing: big buttons big text, on a small screen. This means that they can draw many ideas fast, and iterate quickly in a short workshop. The difficulties are more immediate: with a desktop, people ...


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Mobile first is a nice way to find MVP and designing the golden path[compose an e-mail for a mail app; ordering a meal for home delivery service.]. However; starting from the screen is not a good idea but start from service itself. Here are some more: Have a demo project with you before starting such workshop.If it is not clear show them a finished ...


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I do design studio sessions a fair bit — for what it's worth this would be my advice: I want to, of course, prevent groupthink, so should I even be participating as people might tend to see me as the expert and skew their answers towards my expectations (even though I'll address them as critical observers)? I think it's fine for designers to ...


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You could try to get the participants into the mindset of potential customers by using foto stories, storybooks, videos, or others. After this anchor you could try body storming, role stroming or take other peoples viewpoint to get input for the empathy map. Actually these are creativity techniques used by actors to tune in their role.


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Since your group of stakeholders is so varied it may be a good idea to first have them list their priorities for the core functionality; and then have them sketch out how that functionality would translate to a mobile environment. I would also recommend familiarizing them with the needs of interface design. Jakob Nielen's "10 Usability Heuristics for ...



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