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In my current company we design for three breakpoints: Smart Phone, Tablet, and Desktop. You don't have to design for every single screen out there. Taking into account the most common ones should suffice. That said, special circumstances or requirements might require you to do more than that. However, in a consumer app, the three breakpoints cover most of ...


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Three, usually defined in the project brief. Desktop, tablet, mobile, at 1024px, 768px, and 320px. Not sure what Bootstrap has to do with it.


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What I've been doing professionally is a mobile and desktop design. I will do whatever pages are requested (typically homepage, landing page, and any special pages) Then I will figure out the in-between breakpoints as I develop the site. I find this saves me time to spin the project up, as well as, it addresses the issue that sometimes things "break" at ...


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Try reciprocity If you demand an email as barter for a download, people will be more likely to give you their "email address for junk email" or simply to abandon the download. A better approach is to give away the download and THEN ask for the email, with a good reason. You'll get better quality email addresses by doing something nice, first, and then ...


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In order to make users share their e-mail addresses you should show all benefits which users may get after doing so. they can provide you feedback about free feature which they just downloaded and you can improve it based on their needs; they can tell you in which other features/tools they also may be interested ( you can use this in order to build more ...


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If you're offering a free resource, then most savvy user's generally think to themselves "what's the catch?". So it's not a great surprise that with these free resources come with a caveat of signing up to a mailing list or divulging some information, usually your email address. What you need to do is create a balance between asking for not too much in ...


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This is a good improvisation that could be done in the UX. It is certainly not necessary to ask the user the email again. Addressing the question of security, I am certain not many sites simply display the email address on entering the username(when clicking on forgot password). As an alternative, you could display only a "partial address"(like ...


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Perhaps a stopwatch icon with the time counting down under.... It could actually change colors from green to yellow to red as the sale is winding down. If you want a minimalist approach you can simply use text such as : sale ends in 00:31 mins (for example ) Any of the above methods will do, no reason to overcomplicate the interface.


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In terms of order, the primary (in terms of user association) identifier for the data row should always be on the left in a left to right language localization. Note that if you have a unique ID for each item, this may not be appropriate if it's not what a user themselves would primarily associate with that item, or the main feature they would generally ...


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I propose you do this like on YouTube (and the same solution is proposed in the accepted answer of the question you link to) when there is a table with videos you uploaded. There are some actions, like "Delete", "Publish", "Edit" etc. for each video. The Table has one more column allowing selecting a video (this is typical checkbox). You can select multiple ...


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3 small action buttons on the left-hand side of each row With a LTR languages, one can assume users will first inspect the row (starting from the left) and only then decide to take action. So placing the buttons on the left side is somewhat counter-flow. 3 small action buttons on the right-hand side of each row Pros: Buttons are easily ...


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I think it depends on the main purpose of that table; if Update/Delete, put it first else put it last. In most cases though, you probably first want to identify what you want to edit/delete; in that case putting it at the left side forms clutter and is better to replace it with a checkbox and to than put the inline controls at the right side instead. Also ...


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Adding information I found that I originally posted in a comment. I was thinking of Bertin's Visual Variables, which seems to originated from the French book, Jaques Bertin's Sémiologie graphique, referenced in reference was in Designing Visual Interfaces by Mullet & Sano (1994). They are: Position Size Shape Value Colour Orientation Texture



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