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You can try http://www.scifiinterfaces.com/ and the book Make It So which have critiques of TV and movie interfaces from diegetic and non-diegetic stand points (usefulness to the characters versus the viewers). I've also read good interviews and critiques with the people who make the interfaces over at http://www.inventinginteractive.com/


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I design interfaces like this a lot. The tried and true practice has always been to copy ones you like, and then to start being original using your 'copy' as a basis. You are trying to speak in an established vocabulary of imaginary interfaces of the future, so while you want to be original and creative, you need to 'speak' the already established language. ...



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