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61

People read from left to right and from top to bottom. Chat applications normally place texts from top to bottom. The newest chats placed at the bottom. Placing the input at the bottom, therefore, is logical. Edit With this answer I didn't mean ALL people. For example, Arabic is read from right to left. But considering this websites' audience and the OPs ...


58

</textarea> placeholder="Enter your next post here!"> <textarea name="postText" rows="3" </div> top. to put the input at the it would make sense from bottom to top, read a chat window In a world where we <div class="post">


58

Handle-less doors exist in many restaurants. The idea is that you can be carrying trays/plates in both hands, and simply walk through the doors, and get where you are going (implementation note, when carrying food, you typically 'back into' the door to go through - you can't push through the door with plates of food in front of you, so, you can't see what's ...


47

A great question! I love how UX design makes you think of these things. However, just to play devil's advocate, I can list several reasons off the top of my head why we should not have all doors as you described: Hinges: would have be to become more complex. One-way hinges, as they exist now, are a quite simple 3-piece design that require very little ...


44

Short answer You can't design for them. It can be that your design is bad, or that people really cannot concentrate on the task due to their internal reasons, explained below in the long version. If you have successfully determined that it is the second case, nothing in your design can change how people tick internally. An easier to use application will ...


33

Probably the most well-known example of such "self-learning UI" is Microsoft Office 2003. They called it 'adaptive menu', see image below. The menu behavior was almost the same as you described. Besides re-organizing items, they also hid rare ones to maintain a reasonable number of items in a default collapsed view. My experience showed that most ...


33

To know if the tooltip should be closable by the user, we should know when it gets displayed. As a mouse-over: no, it is hidden, when the user moves away. On some event: How would it get closed otherwise? Time is not a good option as it would a break accessibility guidelines. Click in text line: Not necessary, but I would provide this option as ...


22

From the point of view of designing a building, the biggest problem with doors is that they create a lot of dead space in the floor plan (space that can't be used for anything else). The area you have to leave clear for a single door swing is at least as big as for a washing machine, and often more (e.g. if the door opens near a corner you need a space big ...


21

Grey buttons can still be used, provided you can give enough indication that the button is indeed not disabled. You could have a darker font color, like this: Even then, this approach is not recommended. Seconding Pasha's thoughts, such an attempt to make grey buttons seem "non-disabled" might still not be convincing to all users. Unless you're bent on ...


20

Fulfilling user expectations is a fine goal, but it’ll only get you so far. Unexpected results are not themselves bad. Sometimes they are even delightful (“Surprise!”). However, unexpected things in a UI are a sign of a usability problem. To resolve conflicts between kinds of consistency, you need to analyze the situation for the impacts of violating ...


19

I strongly advise AGAINST multiple columns, because this breaks the eye flow and work flow. However, grouping multiple inputs in the same line by logic, can be a usability+++, and will save you a lot of space. Here I made a quick example of what I mean: In addition, you can: Reduce the number of input fields to a minimum (hide optional fields in an ...


17

Three possible solutions I can see: One Hire a barista to man the coffee machine daily, justify the cost by explaining each employee saves 5+ minutes per day not making coffee. Two Develop a disposable stirrer/steam nozzle made of high temperature plastic, you need to connect one to use the steamer and it detaches and is used for stirring the drink then ...


17

I used to do both, because I got sick of developers screwing up my creations—control issues. Over the years, when I evolved into Product Management or "Product Design", I started to realise that I need to scale. To put it another way, its really about scale. If you're preoccupied writing the lines of code, then you're probably not solving the current UX ...


16

Time & Simplicity I beg to disagree with the other answers, so, I would argue the main differentiating factor is the time it costs for the user to rate. Voting up or down can be done in seconds and is especially useful if there is a clear concept of what up and what down means. This does not need to be the same, for example on stackoverflow this is ...


15

(Fill in the curly braces { } below with whatever fits.) Hiya kids! My job's making websites fun. Who can name a website? [Open the website if there's a computer available. Have a local kids' site ready if none of the kids respond. If no computer is available, make a large paper prototype ahead of time.] [The following should explain information ...


15

Powered by ACompanyName is old school and doesn’t provide any real benefit to the user. That said, there are still companies and consultants who discount their hosting or development services in exchange of the powered by statement. It can be treated like any other commercial placement, or a more sublime placement as in the footer. This is subject of ...


15

It depends on the context, but these are often used interchangeably. A few options are: bounce rate (if initial page) drop-off rate (not initial page) exit rate (not initial page) abandonment rate (specific to e-commerce) More on the distinctions (from a web analytics standpoint) on: Bounce Rate vs. Exit Rate Bounce Rate vs. Drop-Off Google ...


15

Be T shaped. Take on a broad range of skills and specialise in one - the one you do best. It's definitely good to do other things - and being a UX Designer inherently involves a breadth of skills that come with the job and that lateral knowledge and experience is one of the things that makes you good at it. The skills you excel at are going to depend on ...


13

When I was in the US, I was told most doors had this simple convention: Handle == pull, Bar == push. Seem to be applied to most places I went (that being malls, restaurants, clinics, groceries). Emergency doors are designed so you can push outwards. Easily opened even when the inside is jammed. You don't need to step back to open. Rooms had doors open ...


12

I believe this is simply called embedded content.


12

Do not rely on hover state for affordance. Don't make it a puzzle for me to figure out what I can click on or not, just show me. Also, tablets and other touch centric devices don't have a hover state at all. Grey buttons next to colored buttons of the same shape tell me that they're disabled and not available at this point. Greying out items that are ...


12

I would opine that this is like asking how tires could be improved in such a way as to not get dirty after driving through mud. With currently available technology and physics being what they are, I have to say this is a behavioral issue rather than a design issue with the wand itself. Your user experience can be improved by providing a pre-mixed sanitary ...


12

I think there are some other ways of dealing with scrolling and modelling complex forms that will yield better results than just trying to squash all the fields onto one screen. Ways that will lessen the obviousness of scrolling, or remove it altogether as well as making white-space more manageable and less obvious. I would advise considering the following ...


12

In design, the visual center is the perceived center of an artifact and not the actual center. The visual center of any page is just slightly above and to the right of the actual (mathematical) center. This tends to be the natural placement of visual focus, and is also sometimes referred to as museum height. Reference: The Principles of Design ...


12

Both the 5-star rating and up/down vote models have their place on the web especially to sort out the good from the bad. However, in your case I would look at the way that stackoverflow.com functions as they have multiple answers which pertain to one single topic on each of these boards. The reason they use an up/down vote model is because it allows ...


11

They say that "too many cooks spoil the soup" and while there's some truth to that, I think the proper saying is actually "too many opinionated people that think they are cooks spoil the soup" is more appropriate. So, yes, having too many uninformed opinions can be a bad thing (design by committee) but having multiple informed opinions isn't necessarily bad, ...


11

These kind of access issues are usually addressed with 'roles' everyone logs in through the same link, with a unique to the individual ID. Then each ID is given specific privileges (or roles). All your students have the student role, all the teachers the teacher role, etc.


10

I agree with your colleagues. Any good coffee shop will keep two clean, wet cloths (bar towels) by the station, one for cleaning the machine and one for wiping the steam wand. Cleaning and purging the steam wand after is essentially barista 101; if you don't know to do that and have no one around to guide you, you probably shouldn't be operating a ...


9

I'd say no. Some languages have names like "Dirk van Boxtel" or "Sophie van der Pol". Notice how the words in between are not capitalized.


9

While I'd mostly agree with the 2 previous answers, here's my take on it. The term “user experience” was coined by Dr. Donald Norman, a cognitive science researcher who was also the first to describe the importance of user-centered design (the notion that design decisions should be based on the needs and wants of users). As Jacob Nielsen and Don Norman ...



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