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I think testing a candidate in an interview situation is not a very good way to select a candidate, unless this is how you design and create products in your company (I hope not). And regardless of how well they perform in the interview, there is always some degree of uncertainty for how this performance will translate into their job. I believe that ...


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Test cases are always a good idea. They're more than just a right/wrong answer, they're a look in to the candidates thought processes, and they might even give you some new insights. However, it shouldn't be an actual company for several reasons: -they might not understand the situation, and wild guesses or luck make for an uneven playing field. -you run ...


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Often times it's not advised to have a design candidate solve an actual problem your company is trying to solve. This can be seen as spec work, which in the industry, is considered a no-no. Instead, create design problems that are not directly related to the core problems your company is trying to solve. They can, however, solve a similar types of problems. ...


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(The below answer addresses Question 3 only, as the first two are questions a better fit for StackOverflow) Don't make your users create an account for things that don't need an account. As a user, I shouldn't need an account until I want to do something that extends beyond my device (and maybe not even then). I used to use a ToDo app called Orchestra. ...


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One thing these cultures have in common is a top-down organization of writing. When a line breaks, both cultures continue writing below what was just written. You could lean on this in your designs. The Flipboard app uses "pages" that flip up and down rather than left and right. I'd start with something along those lines. Maybe new screens slide up from ...


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Generally, all ltr interactions, layouts etc. should be be mirrored in the rtl counterpart - anything that gets its position based on eye-flow should be reversed to accommodate a rtl pattern. On the other hand swipe gestures for complete/delete etc. should follow device norms - although they have a direction associated with them, it's not necessarily ...


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Short answer: My experience has been that non-profits tend to make more 'noise' about UX (after all, they are doing it for the 'poor' and the 'suffering'), but it seems that corporates do more about it because they have more resources at their disposal compared to non-profits in general. That is to say, the ratio of 'noise' to action seems to be higher in ...


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There are certainly differences in non-profit and for-profit organizations, and their management, that may change the ultimate product, but your job shouldn't be terribly different. The organization will have a goal that needs to be met in relationship to their public. This is not necessarily the same, although likely also not all that different, than what ...


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One difference is that you may actually be able to focus on UX when often traditional businesses can not. A lot of times UX is put on the back burner for companies because profit is more important. Interface decisions will be prioritized by conversion rate before usability is taken into account. Leads, specials, and other various marketing centric ...


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Not at the core of it. UX is about discovering what your users are trying to accomplish and providing tools that help them to do that. The people who visit your particular site/app have unique needs, but that's the case with every organization.


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This question comes up quite often. The bottom line is if your are designing for someone, you must understand who that someone is, why they will be using this software, and what are their goals. In many cases that will involve learning some aspects of the domain. I design complex enterprise software used by banks, and learning about the domain was critical. ...


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Recently I developed a software in the nuclear energy domain, which was completely new to me. I hope you'll find some advice helpful: Learn the Basics. You need to know the basics. Visualize the entities, their attributes and relationships, and actions. You'll see a big picture and some logic soon. Make a Glossary. Professionals use terms and ...


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From my experience, my advice is that if you want to remain in the aeronautics domain, to learn about the domain e.g. attend some fast-track courses, spend sometime with the experts etc. This will make you even more effective and invaluable to your team.


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Do follow the conventions. I have heard this from many service providers voice answering machines: To go back to main manu, press 0. # is used after dailing the number. Please enter you pass-code and press # * is used for many messaging service like the one you mentioned in your question *123.


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Well, it all depends. Each project has its particularities, you'll have different resources, time, budget and so on. There's always the temptation to do more and to over analyse to play safe, which of course increases times, and sometimes affecting the initial research because data is no longer accurate. What I mean with this is that your list and process ...


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Well as you are having a gaming portal, I suggest:- Arrange them by popularity Try to give an option to the user to compare between 2 games like we can see in the websites which compares different mobile phones. 3.The most important-> While displaying a particular game product- you can put Pro's, Con's and compatibility as the definite items to be ...


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I think that weekly total sales also be different from each other. In order to show overall performance, two different interconnected bar-chart can be a good solution for your problem.


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Pie charts are not good when you have to compare. Also, they have a limit of how many values to represent. I would recommend a horizontal bar chart. Comparisons are much more easy and you can have many values. Also, the names of the employees are much more easy to read. Keep the bar chart simple : Do not add grid-lines. X-axis values are not needed. Place ...


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Here I attach 2 options to display the information which you want. This is my idea and this is wire-frame only so don't consider it as design. I commented necessary information so please read it carefully. I hope you will have clear idea that what I am trying to explain. Images shown below are just for the example purpose. These are the screens :


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Welcome to UXSE. This is a good approch. But I have something different. Added one new feature hope you like it. Refer image:


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Are there any generally recommended best practices for image size requirements? No. Is it generally accepted for a a RWD site that a separate set of smaller image should be used for tablet vs. desktop? In most cases, yes. Right now, certain landing pages have images as high as 1mb, and a total download of around 4.7mb. Should I be concerned? ...



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