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What user scenario(s) could prompt the inclusion of self destruct button? An orbiting research facility, housing an extra-terrestrial contagion capable of wiping out every living species on the planet loses power. Airlocks on containment cells are losing pressure, all staff aboard are infected. As routine maintenance slows to a halt, the station begins ...


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I imagine that the criminal community is far ahead of us all on this topic. What user scenario(s) could prompt the inclusion of self destruct button? Being British, I imagine that many of the issues that came up (rightly or wrongly) in the recent phone hacking trial / News Of The World enquiry http://www.bbc.co.uk/news/uk-24894403 might be addresed ...


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There seems to be a heated debate about business goal of the self-destruct button in question. So, I will try to contribute to this side of the argument. I am currently working on an MDM (**M**obile **D**evice **M**anagement) project and we have a requirement that enables the administrator to create a device-wipe rule based on a status or event. (i.e device ...


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What user scenario(s) could prompt the inclusion of self destruct button? And finally, and most importantly, what would it do? A self destruct button sounds like a perfect candidate for once and for all leaving a social network. It's so easy to sign-up but leaving can be a real pain (ever tried leaving facebook?). How would you as a UX ...


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If self destruction is a key requirement, I wouldn't leave it in the hands of the user. Instead, I'd go the route ala "this message will self destruct..."


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It all depends, I think, on what 'platform' you're going to be using this self-destruct button. Is it a digital destruction interface or is it necessary to have a personal self-destruct button on your person at all times? If you're going digital, how much does this button need to affect? To be a successful self-destruct button, it has to do what it promises ...


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Short-form Answers: 1) We need to be careful not to perpetuate the idea that UX design represents a phase that can be researched, completed, and finished. UX design is a process -- not a phase. 2) User research can be done in any phase of product design and development, but the value of user research in some phases is far more important than in others. In ...


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It's already been done on a vast scale. Since the success metric is rebooted the machine over a 100 times before being unplugged and summoning IT. So the 100 reboots would be the conversions and the calling of IT I nominate Windows update from Microsoft because every Tuesday is causes at least one reboot, last time was 5 reboots the patches often ...


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The self destruct button should be available in both software and hardware formats. I will focus on the software side for this answer, perhaps someone else more proficient in nuclear reactor meltdowns can fill in the hardware side. The self destruct button need to balance the functionality with the urgent need for speed of deletion - something that deletes ...


0

You can still create designs without any feedback from the users, but UX is strictly based on your users problems. Each project got different touch points, personas, business goals etc. so it would be impossible to apply exactly the same outcome for each of it. Doing "UX" without users is basically improving something based on your assumptions.


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I think this depends on how you qualify what counts as research. I suspect there are UX pros, designers, and developers out there are satisfied with a Google search, while others will insist on in-person user testing. The intent of both practitioners is the same, which is to provide the best user experience. I think you can have user experience without ...


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Of course, every piece of UX design should be informed by research with real users, and tested with them. However, what doesn't get mentioned nearly often enough in discussions of user research is the vast wealth of research in the broad field of psychology, including cognitive science and behavioural economics (appreciate that there will be some debate over ...


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No, you cannot have UX without research. But I think there are many types of research : usability testing, surveys, usage logging, user forums, focus groups, observation, interviews, apply existing research done by others etc According to the oxford dictionary research is : “The systematic investigation into and study of materials and sources in order to ...


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It is, of course, possible to produce a UI without involved the users. So yes, in a purely technical sense, you can create some kind of UX without directly involving the people who will actually use your product or service. That said… I've been involved with building software that people other than myself use since 1986. Nearly 30 years. Every single time ...


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UX design is a philosophy and approach rather than a prescribed set of methods and tools, so theoretically it is possible. A similar question would almost be whether you can do Agile software development without SCRUM, and I am sure people would say that you can. So what I am saying is that all good design processes should probably incorporate all of the ...


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As the site exists with so many pages, you can consider also incorporating the survey into the site itself. For example: At the bottom of every Microsoft Support page, there is a question on the page that says "What this page helpful?" You are basically qualifying the value of each page.


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What user scenario(s) could prompt the inclusion of self destruct button? Well from a users point of view - bad, slow, inefficient, time wasting, buggy software. Software that never receives updates or fixes because the developer is in denial that their software has bugs in the first place. This piece of software constantly loses the users work, ...


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What is the business goal of the Self-Destruct button? UX is all about balancing business needs with user goals. So, let's say the business goal is to sell more computers. The user goal is to disable their computer so that they can open an IT ticket, have IT investigate, and eventually replace their computer, having found nothing wrong. Let's talk to some ...


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First, you should start of talking to some users, getting a feel for their personal destruction needs. Doing some background research on self destruct systems online should also be informative. Once you've got some basic background info, you can move onto system architecture. What kind of self destruction is the most efficient? How can we maximize ...


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I designed many applications in many CRM systems from user research, business goals to usability testing and / or suggesting design improvements. Your question is very broad. I would suggest you to "define your business goals clearly" first. They may change after research but having a goal in mind helps you to frame your approach. E.g. increasing customer ...


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You won't be able to get rid of loading times from a technical perspective. But from a users perspective you can negate the "struggle" by using loading animations or placeholders to delightfully distract their attention for a moment or two.


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Changes over the UI for every 3-6 months is quite sufficient for a user to know the application & start using it more efficiently & provide you feedback about its pain points. If you check Photoshop update history http://en.wikipedia.org/wiki/Adobe_Photoshop_version_history#Version_history You’ll see that they’ve updated software on an average of 6 ...


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Since your goal in the research is summative, you do not necessarily need to test multiple devices. You can choose what you are measuring, and be clear that this is what you are measuring. If you do choose to measure a single type of device, you can either do it based on data (if you have it) about the types of devices that students currently use to ...


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The often misquoted '5 users' is because Neilsen is describing 'iterative' testing of the same website. *You want to run multiple tests because the real goal of usability engineering is to improve the design and not just to document its weaknesses. After the first study with 5 users has found 85% of the usability problems, you will want to fix these ...


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You are approaching the problem from the wrong side. If you try to find out which users can be stuck into a labelled category, you end up with categories mostly useless for UX. The right thing to do is to find out how people interact with your site. If there is a strong difference between the way of interaction, or the user needs, you classify your users ...


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Power user is not a relational entity rather it is an absolute factor because it is completely based on the individual's mental mapping of your site and his rememberance and domain knowledge. It can be relational to you under factors of 'Average order' etc. This is wrong notion to decide power user. You can decide power user by having adabtable design. ...



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