New answers tagged

3

Since toggle buttons are essentially just differently-styled checkboxes, it makes sense to use the same access key, which is normally Spacebar. (Here's an example of another toolkit's toggle button, which also uses Spacebar: Oracle JET.) Depending on your UI toolkit and the particular grouping of controls in your UI, the arrow keys may be used to move to ...


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The first question is "Do you need either of those buttons?" "Back" is a universally-available browser control. There is no need to replicate existing browser functionality inside your interface -- at best it'll be redundant, at worst it's a source of confusion (is it going to act exactly like the browser 'back' button, or do something different? does it ...


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On Back button you should navigate to the previous page without any confirmation or any message..... On Cancel you should just ask for a confirmation and reset the field(clear all fields) so do look for proper validation upon that...


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For arguments sake lets say this is a two step wizard and you are on step 2. Back - goes back to step 1. Retain any values entered on step 2 when going back unless fields on step 2 are reliant on options chosen on step 1 (in which case retain what makes sense on step 2). Cancel - cancels the entire wizard with a confirmation to confirm cancel. Cancel ...


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Depends on the function and result of the interaction. If both buttons basically have the same effect, you'll only need one button. Back means navigating away from your current page, but it doesn't tell the users what happens to their input on the current page. Cancel clearly communicates that you are about to abort the process, and thus clearing the info ...


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Yes, because you can't know how "fast" the user is in reading these. A user shouldn't be forced to see the messages until your timer has ran out, he should be given the option to close them as fast as he wants to.


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In a multi-step-wizard like scenario this would make sense, but if I understand your case correctly and you really only have one step then Cancel would probably be enough.


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Success messages should automatically fade out and disappear, because success is what the user will expect so we should not force them to manually dismiss it. The others message types will be of interest to the user, because they will not be expecting them. Ideally the user will correct whatever is wrong before continuing in the solution. The user can ...


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This question already has been asked earlier and this should clear your doubt. It shares two perspectives where it can be useful and sometimes totally unnecessary defeating the purpose of the alert. Why do error and success messages have a close button? However, I personally feel that the close button would be necessary in cases where the alert is ...


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I previously worked for a company sent out roughly 1 million subscriber emails an hour to people subscribed to bulletins, should those users choose to respond to those emails they would click a link to go to our web site where they would continue on their journey. After much research, as every response was effectively money in the bank we came to one simple ...


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Basic definitions: Shallow = more top level categories, not many sub catgeories. Deep = less top level, more sub. Donna Spencer is a great expert and the practical guide of IA is an easy ready with lots of info based on experience. http://maadmob.com.au/design/ia


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If you want to learn about Information Architecture there is a great book on the subject - Information Architecture for the Web and Beyond (4th Edition) by Peter Morville & Jorge Arango. However, this question has been asked before: Should we use ‘narrow and deep’ or ‘broad and shallow’ navigation pattern on mobile devices? and there is a good diagram ...


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Looking at the way you've posed this bit of the question... Some users may not care if there are only dirt trails and no sidewalks on a path while other users in a wheelchair can only take the route if there is 100% sidewalks so this metric would be more the most important. ...I get the impression that what you need isn't so much a way for users ...


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It is not that important if you already have a lot of design experience. If you don't have much experience then the HFI course will arm you with some useful skills and knowledge. Also, if you are looking for a new job, it might be that the HFI Certificate is the only thing that separates you from other candidates. As for other alternatives, there are now ...


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You can do multiple things here: 1. A/B test Test the old form vs the new one and see if there is a difference in behavior between the two. 2. Analyzing the data If you have GA incorporated in the website, check it for any data. You might be able to find some interesting data like bounce, time on page etc. 3. Monitor your visitors You could use tools ...


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Is it correct to go forward with just the inputs from the stakeholder? It's correct to start the project with just the inputs from the stakeholder but you need to expand from there. If the project is new how to go about testing it in the market? Create user personas: Who is using the product? Why are they using it? Flesh out who these individuals are ...


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Suggestions: Try to convince the stakeholder of the importance of user input to the process. While they may not be convinced to let this shape the requirements, perhaps at least you can gain access to some users for testing. Do some testing (with actual users if possible, or stand-ins). You can use this to shape the project beyond the higher level ...


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It's okay to go only with the requirements from the stakeholder but the risk of the project to fail is much higher when no prior user research is done. Users will often bring to light situations that you never considered and that you don't account for in your design. Lots of projects fail due to incomplete user requirements, so it's your stakeholders choice.


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Are you sure that it is the redesign of the form that changed user behaviour? If so try using A/B testing and see if the old form design improve conversion rates. If you are only assuming that the form is to blame get few of your users to do some user testing, I would suggest going through the flow of getting to the white paper page and filling out the form ...


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I would consider exploring any analytics data available. Particularly for forms, there are services that allow you to understand how users are engaging with the form, what fields are giving them problems and where they are clicking. Something like HotJar might be useful: https://www.hotjar.com/ - Obviously if you don't have any analytics you will need to add ...


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Yes - It is because it helps to decreases eye fatigue, but also helps make grays and blacks on your screen seem richer. It is called bias lighting: https://www.avforums.com/article/do-i-need-bias-mood-lighting-tv.10747 http://www.howtogeek.com/213464/how-to-decrease-eye-fatigue-while-watching-tv-and-gaming-with-bias-lighting/ http://lifehacker.com/why-...


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I guess it depends on how you go about creating Personas. Alan Cooper is credited with coming up with the persona concept in his book 'The Inmates Are Running the Asylum'. In his later book 'About Face 3 (Chapter 5)', he describes the process of how you go about creating a Persona (you generally perform a lot of research and analysis which he describes in 7 ...


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Consider if you really need to style your text input box, which will disrupt and conceal subtile states - like focus. If you are conservative with the use of colors in your form/page, then a red error-label will be enough to bring the users attention to that something is wrong.


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Here is the article on smash magazine, you will get better idea. Checkout the below link https://www.smashingmagazine.com/2009/07/web-form-validation-best-practices-and-tutorials/


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I don't know specific research about how to visualize active input field element in an error state. The academic literature about web form filling is not that much according to my knowledge. Specific cases like this are not researched much. However, when there are more than 4 input forms I suggest highlighting the active field by coloring its background. ...


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According to Pinterest’s head of research, Gabe Trionfi: "We are updating the ‘Pin’ button to say “Save” because we believe it communicates that Pinterest is the best app for saving ideas you want to do in your life... When you look at our internal data, you see that people who are really engaged with Pinterest are more likely to associate saving ...


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I think you may be misunderstanding the point of MVP. It does not mean that you skip all of those steps. From my blog post on the subject: http://commadot.com/mvp-deconstructed/ Hopefully, it will help. Additionally, I am a believer in Minimum Lovable Products. It is like an MVP, but with some details thrown in to make it more appealing. The key to all ...


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As Ryan Hoover (founder of Product Hunt) puts it in his now well-known article, The Wisdom of the 20-Minute Startup: “The purpose of an MVP is to learn, to validate & invalidate assumptions.” Here the key take-away is "Assumptions" you decide to set out with, and which through the MVP you validate. Note few things: 1) In terms of UX process, note that a ...


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Completely agree with @jazZRo about following guidelines, if nothing else you should be doing this. But also consider that just because those things you don't have time to do, or resources for user research, scenarios, prototyping, user testing... doesn't mean you can't do a small part of them. Each of these things could be a large undertaking, but they ...


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Follow guidelines. It's the only strategy that's left when you strip all the work you can do yourself. iOS/OS X, Android, Windows all have their own UI guidelines. For the web there is W3C. Find the (UI) guidelines for the frameworks and tools that you use. Also look out for other do's and don'ts by reputable people, books or sites. You probably already ...


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I partially disagree with what was said before: The MVP is a term from agile methodology - it is not the "little brother" of a finished product, it still is the product itself, just in an early stage. To pick up the metaphor Splatz used: The goal could be to build a racing car with the purpose of being very fast. The MVP here could be a bicycle. Why? ...


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Another way to think about minimal viable product is using an example. Imagine you have a table of data. Other features could be added to the table to enrich the table functionality, e.g. Search, filters, column sorting, customising the columns you want to show or hide, customising the sequence of columns using drag and drop, changing the width of the ...


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I'm not sure you understand what minimum viable product is. The minimum viable product is the minimum your users will accept/pay for. If you were inventing mechanised transport for the first time you might be trying to build something to replace the horse and cart - your minimum viable product could be a bicycle but only if your end users are mainly ...


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Refer HFI course material, I don't think you can get those resources outside. If you get the resource it's hard to understand cos they prepared course material in such a way that without attending the course it's hard to understand.


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I have recently conducting and learning about Human-Centered Design. PET stands for : Persuasion Emotion Trust All of these element could be understood by following Persuasion Design that contains 6 Principles ( reciprocity, scarcity, authority ,consistency, liking, consensus ). If you look at Airbnb.com, you would notice that they are using at least ...


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ISO9241-11 defines usability as: "The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use." You will note that the word simplification is not mentioned at all in this definition. Usability is about: Effectiveness - can users complete tasks, ...



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