New answers tagged

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It looks like you're trying to show both progress and score in a simple way. Something that's in progress would not have a score, and something with a score would not be in progress, so you should be able to merge this. Show a progress bar when in progress, or show a grade when complete.


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I feel like you might be jumping to a solution before you've really decided if it is right for the problem. It sounds like the real issue is that data entry sucks, which it does, but is gamificiation a solution for this or just a band-aid? Let's take a different example: you're onboarding a user and show them how to add something new. Instead of putting ...


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I Agree with Daniel Brown when he says that "it's important that you know the persona you're developing for" Case in point: I am working on a similar problem, though my end users manipulate hierarchical data to verify its quality before importing it to a database so calls to action are quite different.This being said, I think the solution I am working on ...


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Your hierarchy reminds me of the nested hierarchy of parent and nodes in iOS development(Xcode) interface. I have a windows machine and this is not to compare the two but from a pure user experience point of view, I find checkboxes quite confusing when there are too many children in the list. If you could highlight the selected child after selection, it's ...


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Hmm.. The only UI that comes immediately to mind is the "Turn Windows features on or off" dialogue. You can see similar UI during advanced software's install process. It is similar your application in that: List of nodes Nodes can have children All nodes are "selectable" Note that different icons are used when all versus not all children are selected. ...


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The vibrancy of the Material Design palette is mainly based on hyper-saturation of the shades. The saturation force is strong with those. I suggest that you detect the level of (de)saturation of the colors used in the company identity guide and apply a similar level of (de)saturation to the chosen colors from Material palette. This way you will keep the ...


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Actually, you have 3 visual states: MouseDown(ActiveClicking), Checking and Unchecking. In WPF the action command is usually fired at MouseUp. For obvious reasons like DragAndDrop, which is pretty common at Desktop Apps. MouseDown - Checking and Unchecking: gives users a blue indicator where the action takes place. Regardless of which interface you use: ...


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I definitely agree that documentation should contain the extra information that you suggest, but at the same time that is hard to get right, boring to do and takes effort. John Resig (creator of jQuery), in an interview about Building jQuery at 4:19 into the interview, talks about how his documentation with examples of jQuery was one of the best early ...


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I'd suggest not using a progress bar or any explicit measure, instead give candy. The first step is to get your users to enter an acceptable level of data, once this is done show them a green light. Next encourage them with messages to enter more data. If they enter any data give them a star or other token (design in keeping with the nature of your ...


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You bring up a very interesting challenge. Most people would tend to use gamification like you initially are due to lack of engagement, but ultimately the thought of users wanting to engage so much so they actually start entering bad data or taking actions they normally otherwise wouldn't is overlooked, but then again, is it a real problem? A progress bar ...


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Yes, having all of this information directly in the documentation is quite useful. Good documentation gives you all of the information you need to understand the API, interface, or other tool--and this is something which goes beyond a simple technical description of how it works. There are examples of documentation that does this. One that I am familiar ...


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I have used a few APIs and went through the documentation. Developers usually do not refer to the API documentation to make judgement about whether they should use it or not/ where does this API stand with respect to others etc. The API documentation is used only when you know you are going to give it a try. It's treated like a piece of document that's ...


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Since Reset All has the same color as Date Picker and Filter By I expect it to affect these two fields. However, I'm not sure because there is no other visual grouping of Reset All with these fields. Also taking into account it has the same color as other elements, including the buttons, I really can only guess what it will do. That said, this design needs ...


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Since the "Reset All" is not visibly connected to any of the dropdowns I would say it returns the top bar to the default state. One suggestion is perhaps to hide the Export and Email button under a share icon. I would also make the Reset All into a button kinda like the Export CSV but with a nice reddish tone to indicate a "irreversible action".


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Given the picture you provided, I would expect the large date text ("Sun, 25 Oct 2015") as well as any changes in the Date Picker and Filter By to return to the values they were when the page was loaded. I would, however, not expect the table sort toggles to be reset. This is because of your use of white space and proximity as well as font style, the "reset ...


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Network effects become obvious as you see your own network in the system grow. Give them reasons to play with User X. Some of these may not apply/may not be allowable depending on your game, but: If the game is competitive, share the top score or last score. If the game is cooperative, share the name of the last teammate they played alongside. Include ...


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I think we need to give this a fair chance. Interaction patterns evolve over a period of time. There is no steadfast rule that clicking a video should make it play / pause as opposed to making it go full screen. It's just what we are used to so far. As long as the user indicates an intent to play the video, Facebook can make a choice as to how they want ...


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1. Prove your app is awesome This may be obvious, but it's the critical first step. Before asking anyone to risk their social capital, show users why their friends will thank them for the invite. Let them enjoy something about the experience, build rapport with them, convince them that it's going to be fun with other people. It also doesn't hurt to build ...


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I disagree with the assessment that the website looks good. Unfortunately, there's several things that make it look unprofessional. My very first impression was that it was probably someone's first website they ever tried making, and it comes across more as a spam or scam site than a site with legitimate business listings. Here's a few of the first things ...


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As a UX designer, it's our job to help the user in accomplishing their task. I would recommend the approach of encouraging the user towards the more effective tool as oppose to discouraging them from using the other. Are the two machines always paired? If your machine can detect the pairing, you can consider redirecting or provide instructions for the user ...


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Solve the real problem It sounds like your users are taking extra steps to get to this control, despite your best efforts. So the question is why? You mentioned that this is for scientists and engineers. I've worked with this audience before and I know they want total control over their equipment. And when they mess with settings, they are usually trying ...


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A proposition from me is to use the #3 option starting the message with apology, then briefly explain why the action is unavailable and finally provide instructions on how to fix the error if possible. Sorry, the action is unavailable due to this. Go here and change this. Ideally the error message will be concise with red colored and should point to ...


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First: No, you don't have to design UX thinking of how can the common user modify the DOM from the backdoor. If your system security and robustness relies on UI modifications, it's a sign of bad software design, you should validate both on the client and the server. Disabling the current box in the target selection is okay, but it may improve it to add a ...


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I see no problem in "undesirable" action taking place after the user manipulates the DOM IF it doesn't cause any vulnerabilities or permanent damage. In this case it will just look weird until the user reloads, that is acceptable, you took care of the real issues by checking server side. They could also manipulate the DOM to delete the item completely or ...


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Since we're talking about lists the closest analog is folders. Something like this may work:


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From Mobile App perspective, it seems like, Ads are used concisely to create two income streams. i.e two versions of the app are created, the free one is filled with ads and the paid one which ad free.


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Already DasBeasto has put a good answer. I am just adding a couple of cents for the motive. The motive is clear, Money. But it not always that the sites are less popular or less used. There are certain sites which are sure of their audience. They are sure that the content they are offering has carved a niche place for them to take user for a ride. The ...


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One thing to note about ads is, in general, they are worth more the bigger they are. A website can have a 200px x 200px in the sidebar and be less annoying or they can put a giant 600px x 600px ad popover on the screen and it will generate more money for the website. The second thing to consider is many ads generate revenue just on impressions, meaning the ...


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You have said it in your question itself. Internet literate people use such kind of websites less. The primary motive of such websites will be money alone. Audience They don't expect much comeback rates for the particular app. Many of those sites are not designed by experts or not as a service. The primary motive is to make some quick money and the ...


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Money. Publishers just want money. People who own websites and people who put ads on it are different people (and people who actually pay for ads are third). Advertising networks became very huge and pay a lot of money to "publishers". It is very tempting.


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Before choosing between them, you should think of the best possible version of each one. Eg: Text Box You could let the user type freely but also offer some default options to make them easier for them (Google Calendar does this) In the case the possible values are not too much you could offer an spinner Slider I suggest to read this N.Nielsen ...


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Which one is better and why? And how does frequency setting design in website view and mobile view? Among the choices you have given (slider and drop-down), drop-down is far better than the slider design (regardless of website or mobile) due to these problems with your slider 1) Just by looking at your slider I cannot make out which different ...


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What qualifies as a good UI implementation for desktop and mobile differs slightly. It also depends on the context in question. User probably wouldn't be able to tell the difference between 15 minutes or 17 minutes, 30 seconds or 1 minute notification. I would do away with free text input box and replace with a drop down to limit the choice. The selection ...


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Technical solutions dubbed "usable phishing protection" usually fail miserably, "education" campaigns only work for a short time before users forget about them and are annoying to your user base. Let's start with some facts about security behaviour and then discuss useful courses of action. Why phishing is easy Phishing would be easily avoided if people ...


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First off, I would disagree that "hierarchy" is a too technical term. Anyone not understanding the word can look it up in a simple dictionary. The term is widely used in various contexts of non technical nature. If you really need an alternative, I think so far Franchesca's answer is the best. Everyone knows what a tree is and understands the structure of a ...


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If there is a single root node, and each node can have one parent and n children then this is a tree structure. I think this term should be understood by those less technical.


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Short answer: Yes. What you are looking for is the mere-exposure effect. It's good for many things, like for getting a girlfriend! But let's stick to logos and brands for now ;-) In studies of interpersonal attraction, the more often a person is seen by someone, the more pleasing and likeable that person appears to be. Source It has to do with both ...



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