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3

There isn't any "better" solution to this which applies universally, but generally I would err on the use of "You" rather than the person's name when addressing them or referring to them when they are reading. Partly this is because I favour a casual form of address in applications, but there are some other reasons too: Tone "You" presents a more personal ...


6

Using the word "you" should generally be reserved for descriptive texts that address the logged in user. For example, you would say "You have 1 task assigned to you" to illustrate that the user has a task pending, but in a grid of tasks and various status values, it would look more consistent to have the user's display name instead of just "you." If you ...


0

Have you considered assigning the default text an element in this control? If all elements are taken, consider using the center of the circle, perhaps adding an icon there that's in the 'selected' state on page load. That way there's consistency in the way the user controls what content is loaded on the page.


1

What directly comes to mind is a second click. Click once to 'turn on', twice to 'turn off'. Just like how many on/off switches work in the real world. However, I feel like I should tell you that this doesn't seem like good navigation, though. First of it can be considered mystery meat navigation as it's not clear what does what or even that it's ...


0

How important is the "default text" for the user? Assuming it's not terribly important, you might not even need the ability to return to it. But if you do, perhaps you can consider something akin to a back button on an app that appears next to the content title. Or perhaps even on the selected puzzle piece.


3

I'd combine a push notification with an in-app confirmation option. For example, if you want everyone to confirm within 6 hours before the meeting, you can send a push notification to everyone who opted in for the meeting 6 hours before the start time of the meeting. If a user clicks the notification, they are taken to the app where the top confirmation ...


6

In your case "none" is also an option, just like any other option in the dropdown. Why don't just name it "None"!? It's a selectbox/dropdown, you don't need to add "Select one" or "Make a choice" to make that clear. Place a label and make it helpful: "Which fruit do you like?" If the dropdown is a mandatory field in the form, you can make one option ...


3

This really depends on the usage behavior of your app. If you're able to provide some direct helpful actions in the "ContextMenu" then please use a contextmenu on click. So the user is able to interact with your app without opening it (= fast access). Best example would be the power mode of Windows 8.1, see screenshot. Here is the Windows 10 screenshot. ...


-1

What you're describing here seems mostly semantical. If there's no specific invitation list, everyone's invited. A simple [ i'm coming! | not interested ] set of buttons in between the event info and attendee list should suffice.


0

I would send the users that are put into the participant list a notification that they have been invited, from there they can accept or decline the invitation. Something like this: When the user then hits accept or decline the participant list can update with either the green check or red 'X' like so: This creates a separation between the process of ...


2

Think about the user's tasks. They're using the app for a particular purpose, working toward certain goals. Ads are, therefore, distractions or hurdles in the way of reaching those goals. You might also be interested in reading about Banner Blindness.


2

In addition to some great links provided by Devin, I would also like to point out this 45 minute video by Leah Buley about modern UX organization. She has discussed many important points like: Conversion rates and UX Role of UX in driving valuations of companies like Slack and AirBnB Different kinds of UX design processes and how they affect revenues, ...


4

The $300 Million Button So you want a case of "so-and-so changed the button and sales went through the roof"? Well I think this is as close as you'll get, it comes with a snazzy title and all. The $300 Million Button Backstory It's hard to imagine a form that could be simpler: two fields, two buttons, and one link. Yet, it turns out this form was ...


7

This question is really easy: conversion improvement is based on UX, because it's based on testing, research, analysis, auditing and deployment based on all of these techniques (between others) in which Marketing is just one of those techniques. And I have a Marketing degree, so believe me I'm not putting down marketing, just considering everything on ...


1

Your question has at least 2 angles: App download strategy Analytics over strategy (or App Acquisition based on strategy) Keep in mind these are very basic angles, there are more, the more granularity, the better. Now, if you take a look to the link on the first angle (just a Google search), you'll find lots of results on STRATEGY. None of them (well, ...


3

Great to see you are building a case for not doing this. From a User Experience perspective, here is some ammunition to help build your case: Norman Nielsen Group - The Most Hated Advertising Techniques: 95% of users (based on 605 respondents) said that their web experience was impacted "negatively" or "very negatively". I recommend reading the full ...


0

You could use an infinite scrolling list, so you only load the first X amount of results (this should be fairly quick). If the user scrolls down towards the bottom, then you load in the next X amount ready for viewing.


1

Solve the problem with a dialog Here's how it could work: you run a check for available games once again, when the user clicks the "Submit" button — no matter how long it took him to fill in the form. If at that point there's another game available, you present him with a dialog: "Meanwhile, another game has become available. Would you like to join it?" ...


2

If I was the user, I would expect to get presented with a create game screen, if I stay on that screen for 5 seconds or 5 days it shouldn't matter, when I press the create game button it should be respected and the game actually created. However, if I leave the create game screen and try to go back, it should check for games again before presenting me the ...


2

Hick’s Law does not necessarily require equally probable choices. Only the simplified version T = b Log2 (n + 1) does. It is algebraically derived from the “full” theory, which is T = b Sum( p(i) Log2(1/p(i) + 1) ), where p(i) is the probability of a choice i. Hick’s Law can be combined with other calculations to predict average menu item selection time, ...


2

On breadth versus depth... Yes, this topic has been studied with some rigor by the academic and professional community. You can do a search for "menu breadth versus depth" to get a good sampling of papers and articles out there, but the quick summary is: Generally, breadth has been proven to be more effective than depth across many different dimensions ...


3

Good UX ensures that things work in specific contexts for specific users. Things that work on one site for one set of users come with no broad guarantees. See Should You Copy a Famous Site's Design? by Jakob Nielson.


0

Should we be considering taking interface cues from the physical world instead of older generations of computers? I think this question is setting up a false premise that it's one or the other. I'd argue it's likely neither. The best practice these day is to consider 'mobile first' to accommodate the very real fact that more and more people are using ...


1

Upvoting isn't about whether you "like" something, it's about whether you think a question/answer is good. In the case of this site, a good answer is "useful and appropriate", and will provide lasting value for a variety of users, but what constitutes a good answer will change from site to site. I think the issue here is that you're complicating the concept ...


3

The four Divs on your homepage could be treated as Cards. By popular convention, you can create an action panel underneath your card and include buttons or links for actions such as "more details" or "share". download bmml source – Wireframes created with Balsamiq Mockups


1

This might be a reasonable idea for someone just passing through who wants to comment without needing to create an account, but you'll have to make sure you're really careful and monitor the server / site closely. If you go down the route of e-mail authentication every time and your domain gets black listed, people won't be able to comment as the ...


1

Parallelism between your platforms is a valuable thing. It helps you in your design process, makes documentation easier, helps users move from one platform to the other, and may increase your sales. It sounds like your desktop "where am I" doesn't function automatically as it does for your mobile app. If it's easy to upgrade your desktop functionality to ...


2

Test in Context First, I understand your explanation of the difference between having the choice to use software and not having the choice, but I don't really see how that's going to affect your testing. A user is either using the app to complete a task, or they're not, and you can't really control for all the reasons they might not be using it. Sure, in a ...


1

I’ll assume you are correct that removing the subcategories would cause a lot of user confusion even though I don’t know what the subcategories are used for or what sort of design is planned to remove the subcategories (e.g., what support it provides legacy users). The best way to convince the higher ups that something is a bad idea is to show them. ...


1

I am assuming that by Enterprise software, you mean software that is deployed on site and not accessible by the cloud. In cases where you can't A/B test with a live audience, you can use a choice test to determine the favourable icon. The choice test is like a simple A/B test but you can use it with your own team or recruit some users from the enterprise ...


1

If you have a measure of performance that you can gather, from use of the software to perform a set task, then you can set up an experiment and analyse the results with a "t-test". (some details can be found here.


0

You can use some animations of real world objects with a visual feedback to explain the user.


0

Being a web app means that your engineers can change it at any moment. That means you need to be able to update the documentation just as fast. Being a web app means that it will run on multiple browswers. That means that user assistance has to be available in every environment where app might run.


2

I personally like something like the following (the key is small and with sort of a fading arrow) that can be found on this persons site on android arsenal I think the key is something that indicates that one can pull down which is symbolized by a downward arrow and a dotted tail or sort of a fading pattern. The tab around it is a nice touch but i am not ...


2

Should we consider behavioral variables in the domain of the user (e.g. shopping) or behavioral variables in the domain of the product (e.g. shopping products) or both? Depends. Is not the same if you're working on a chain with many stores, a single store, a local online delivery shop, a worldwide retailer, and so on. As a general rule, the ...


1

I think you should go as granular as your objectives go. For example if you are looking to target search bar recommendations very specifically, you could go as deep as to know what are the most frequent searches for the persona, but if you want to go deeper, you could also analyse at what time in the day they search for certain types of products, considering ...


1

You create personas based on observation of real world users. They will exhibit behaviors. As you gather more observations of their various behaviors, certain behaviors will stand out as bold patterns: Things everyone does, things no one does, things everyone does once, things that are important, etc. These are your variables. For example, users of ...



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