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Go for it. Guerilla testing is all about rapid iterative prototyping. It's part of the creative design process, and not a quantitative scientific endeavour. Apart from the obvious advantage, of reducing risk of critical errors, Pros include Being able to defend your design decision with stakeholders (less chance of design by committee) Learning more ...


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There is always a risk of being misled by the spurious behavior of a single person who may perform certain actions by accident or in an unrepresentative manner. Why You Only Need to Test with 5 Users The accidental action taken by single user could be positive or negative, so your iteration could be for better or for worse. With two users (as with the ...


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ACM Digital Library (dl.acm.org) is really helpful when doing focused literature review. For more general research you can access Google Scholar search engine. I also recommend a great tool called Mendeley, that keeps track of your research and uploads all your material to the cloud (also generates the citations...) There are a number of papers on ...


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Generally: when it's good enough for YOU UX is very different from mathematics, because axiomatic mathematical truths are invariant to circumstances and context whereas UX is highly dependent on circumstances and context. Therefore, a UX practice or technique may be conventional enough for one situation (or designer) but not conventional enough for ...


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Think that trends do tend to happen regardless of the patterns usability. This is simply because they became popular when someone created a great website or app with it, and soon enough other designers thought it was cool and started using it in their projects. Also there are endless lists over the internet called something like "top UX trends you shouldn't ...



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