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Consider yourself lucky to get such a challenge! I had a stint of time when I was designing mainframe applications - it was quite a shock to have to go from graphics to text-based interfaces, but it forces you as a designer to really focus on the core aspects of design. A few things I've found useful in CLIs: Easy way to access help for commands, ...


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Depends, depends, depends... First off, a question: what are your users familiar with? People raised on DOS might have been used to quite different UIs than the ones used to OS/400 or Bloomberg console. Each TUI has its own design paradigms. IBM developed a standard called Common User Access, which might help you. (BTW, purely from a visual perspective, ...


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Does it need to be CLI only? Most of the time, a CLI is best implemented as a power-user feature of a more learnable GUI application. That eases the learning curve for the command-line phobic (a pretty large user base), and those seeking extra awesomeness can speed up what they've learned about your app by activating the CLI. A few precedents we can learn ...



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