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19

The Usability Book Of Knowledge has a bunch at usabilitybok.


10

I am afraid my answer might not be considered as the definitive source as I am just quoting someone in a forum but the primary reason is to enable users to walk down steps better by providing more grip and space. To quote the post. For safety in going down the stairs. When you step down the stairs, you place the ball and toes of your foot on the tread ...


8

This is in fact your decision. You must define the usability goals for the project in the usability specification. They are usually formulated just like you suggest: "n% of the users accomplished the task in less that n minutes". A couple of "standard measurement" have evolved during the last decades. Measures like time-on-task, success-rate, ...


8

I suggest the "I Agree" button. We all know that the "I Agree" button is just some legal mumbo jumbo that neither the developers nor the end user truly care about. By having the checkbox, we lose the "I Do Not Agree" button. This makes it more difficult and frustrating for the end user to quit, which they should be able to do easily and at any time. For ...


8

Step size and security When they are well designed, they seem to prevent more incidents than what they cause. There's a lot of information in Pauls, Jake. "Relating stair nosing projection, tread run dimension, shoe geometry, descent biomechanics, user expectations, overstepping missteps, and closed-riser heel scuff missteps.". I've not found studies that ...


7

Here is my theory: Its about the ROI. Its not that there is a good reason for the passive ui for help sections, by all rights every part of a system should have an excellent and active ui. But we tend to focus harder on the core customer experience, because that's where the money is. And just tack on documentation / help sections. The effort that help ...


7

UsabilityNet has an interactive methods table, that filters out methods depending on three criteria: Limited time/resources, No direct access to users or Limited skills/experience Clicking a method takes you through to a page that explains the benefits, outlines the method and points to some further reading on the topic.


7

I suggest this three links: Quince Ux Patterns Luke Wroblewski Ux Diagrams Ui pattern factory


6

what do you think are the main differences in methodology between "Requirements Engineering" and "Usability Engineering" Personally, I would not separate these out. I spend a lot of time acting as a business analyst for projects, and whenever possible I make sure that usability is part of the main requirements gathering effort. They may be listed in a ...


6

We have developed over the last few years our own SWE BOK in our company, and there we see the two disciplines like that: Requirements engineering is the first of the disciplines which looks at the problem of the customer (only). It has to ignore completely the solution (even if you think you know it). Usability engineering has to think about how to make ...


6

Perhaps it simply means that you should focus on being a UX researcher instead of a UX designer. There are generally fewer roles for researchers than designers, but there are still opportunities for those of us who love UX research, and who understand design but aren't designers. Personally, I've been a UX researcher for 12 years. I'm definitely not a ...


6

A success rate is one of many metrics used for measuring/quantifying usability. As http://www.measuringusability.com/blog/essential-metrics.php describes, if a task can not be completed, the product is not usable. "If users cannot accomplish their goals, not much else matters." The methods used for determine success rate will vary greatly depending upon: ...


5

I don't see any disconnect at all between the two. Most people will have a faster response to objects on the right side of their visual field. So that applies to moving balls; tigers that want to eat you; etc. It is about a tiny increase in visual perception. This has nothing to do with learned importance. Reading from left to right has taught us that ...


5

Depending on how large your organization is and whether or not your building has a central gathering area, like a cafeteria, there is one method I've found very valuable in gathering quick and cheap usability data. Only test one simple thing (like the placement of a control on a page) Create a simple task which should take no more than 5-10 seconds to ...


4

Usability.gov has a great visual map of ux methods that provides an extensive step-by-step usability guide of techniques as well as several useful related templates. You can click any of the items on the visual process map for further information, including detailed definitions and step-by-step how-to's.


4

Dey Alexander has many User Experience design resources on her website deyalexander.com.au


4

This is conjecture as well but consider this analysis of stair climbing gait, specifically the transition from stage IV (Forward Continuance) → V (Foot Clearance) → VI (Foot Placement): In particular, note that while lifting the leading foot, the knee flexes more than the hip, thus causing the toes to have a net backwards movement. If you ...


4

I've not done this before, but I am going to answer my own question because after reading each of the answers here, I found that I needed to dig deeper to find a definitive answer. Nosings offer multiple usability benefits The world's foremost expert on stair design seems to be John Templer, formerly Regents' Professor of Architecture at the Georgia ...


3

I would say No, not entirely. There is of course the System Usability Scale which measures: effectiveness (can users successfully achieve their objectives) efficiency (how much effort and resource is expended in achieving those objectives) satisfaction (was the experience satisfactory) The measurement coming closest to your question would be ...


3

There are many UX designers/developers that come from a visual design and programming background, and they don't have much interest or idea bout usability research and testing. Do you think that they should be the one's driving UX design and decisions? One of the biggest problem I see with UX design these days is the obsession and focus on the user ...


3

You need to set your business goals and based on that you can set you ways to measure the success. Think about an e-commerce site, or think about a social network. The goals of the business will be completely different, i.e. % abandoned baskets, conversion, etc. Tools like Google analytics help to make sure you are able to constantly monitor the site and ...


3

Twitter is still a delivered medium like sms or email. It makes no sense to offer an edit option because people will have already received the original tweet. UI has to follow the fundamental nature of the system. Even the delete option is only offered on the basis that it is fallible and clients might not respect it.


2

I hit this question constantly and almost always have to make adjustments during testing sessions. The post is correct that if the product isn't usable or accessible, then there is no product since it'd be a digital rock. Though the argument I think is flawed a little bit. Looking at the argument a different way...the user doesn't care what happens at a ...


2

I read the two replies by mliebelt and Gray a couple of times. I partially agree with both. It sounds correct to me to define UE as solution-oriented and RE as problem-oriented, but the current studies aim to focus on their intersection. If we take a look at the recent reference in RE (e.g Alan M. Davi's book: JERM), we see that taking product/solution into ...


2

Your biggest challenge will likely be finding a steady stream of participants. If you are testing for internal products, you can try this: 1) Talk to HR, and make usability testing be part of onboarding for new hires. This will give you a fresh unbiased view 2) If you are testing minor functionality, grab anyone nearby for 5-10 minutes who isn't on your ...


2

At a recent UX conference I came across a talk dealing with User Research in Agile environment. Two methodologies are discussed in the talk: RITE and Krug. Some highlights: 'A morning a sprint, that's all we ask.' In every sprint, test 3 users (first morning of the sprint) Invite people to come and watch: Owners, developers, designers, writers, ...



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