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1

The name is just for show. Some teams play without name and use their sponsor. Some players have their first name and others have their surname, even in the same team. They are definitely not for any form of recognition by an official party. That's what the number is for. So it's just a designers preference. And although it is harder to read, it's also more ...


0

This isn't always the case: It's to make it more readable, however referees only need to know the players numbers for their report & for cautions. That is why you can have players having the same surnames.


-2

When you are far from the letters, you can see them better if they are uppercase because they are all TALL. If you have lowercase letters there are short letters inside the text. In this specific case, you do not want the text to be legible, you want the text to be readable.


1

I suspect there's very little need for legibility. The referees are meters away from world famous celebrities - I think they'll be able to recognise them. Secondly the numbers on the shirt provide much greater legibility making the name largely redundant. So what do the players names on shirts do? I'd guess their main role is to increase sales of replica ...


0

You should bring up the scenario to the designer. Sometimes if you are working with a designer with print background, they might not realize they don't have the same degree of control on the layout when working on the web. Content that gets displayed may vary depending on the user's browser settings or even content that the system puts in. e.g. Sliders ...


2

I could not resist. Here is my try to separate UIs into separate dimensions. There is a Good/Bad axis on every bullet. - Content Quality | Sources | Refinement - UI Components Adequation with need | Interaction quality | Follows conventions - Visual Style Trend | Visual appealance | Colors | Shape - Navigation Style Workflow | mechanics type ...


2

To add my 2 cents At the higher level, interface types seem more difficult to efficiently name. Three examples, taken out from a thousand possible others, illustrate an almost infinite variety : I use just this two at highest level: Marketing / information page Workflow / application page Skype for iOS (recent release) and its elastic and ...


1

I'm glad to join the StackExchange's UX community and this is my first UX-related answer. Without going into much details, nicely covered by prior answers, I just wanted to fill the knowledge gap by emphasizing one obvious, but often overlooked, aspect. The aspect, which, I think, radically influences the set of dimensions expected in an answer to this or ...


0

Actually, it gets even weirder. You will want to use tables for formatting and put your styles just after <body> instead of in <head>. There are lots of gotchas, like no background images. Psst: it's pretty much all because of Outlook. Surprised? Your best bet is to use a test service like https://litmus.com/ or even a physical device lab to ...


2

I find this to be more a philosophical question. To classify each type of interface is more likely a combination of terms. We would first have to think of all the different classifications that can be applied. There are some great examples listed above and choosing one would the first step. For instance, is it a website or a web application. What are the ...


1

Lately I have been thinking about two primary categories when creating an interface; 'interaction approach' and 'content style'. Subcategories of each help to define a UX strategy and interface. Interaction approach I find it helpful to first classify the interaction approach of an interface as 'exploratory' or 'direct'. I don't mean to imply that an ...


13

Following the great work of Anders Taxboe who has categorized different types of UI elements in a classification which is easy to understand and easy to follow. At the very highest level he uses the following labels. It may look odd in the beginning, but going through each category, it makes the UI Design World quite understandable: Reference: UI ...



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