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No, skeuomorphism, as a UI tool, is used as much today as it always has been. What has changed are visual design trends. Though related to skeuomorphism, it isn't the same thing. The term skeuomorph isn't a well defined term. I'm going to borrow the image from Trevor's deleted answer (which, BTW, I think is a very valid answer) Where I usually find ...


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For every action, there is a reaction. And in the world of digital design, flat imagery is cropping up more, in part as a reaction against skeumorphism. But flat design is a serious respond to the problems which comes with the skeumorphism design. Flats growing also with it's responsive looks. With all the new mobile devices, flat is growing more than any ...


1

I think in the examples that you have provided the 'ghost' buttons actually do a pretty good job of balancing the weight of the content versus the need to create a call-to-action for the user. In terms of the visual design, I think there is enough done with the weight of the lines around the buttons and the differentiation from other screen elements for ...


1

The best icons (I.e. The most visually distinct) are those with distinct outlines. If you were to remove all colour and shading from your icons they should still create distinct outlines. If they are all square or circular then they will not be as easy for users to distinguish between. A trend is fashion, visually distinct icons are based in the biology of ...


1

I don't think its a bad idea to continue with skeumorphism, but it does depend on the business space and users of your product. If your competitors are moving more in the flat direction with their designs a skeumorphic may 'look older' in comparison. But you also need to consider the benefits of realistic/metaphorical designs, they can be easier for some ...


1

Design trend + 2 Heuristics at play: Match between system and the real world Newer users don't need extreme analogies, as they grew up with digital concepts as evident in nature. Aesthetic and minimalist design Less clutter means sharper focus on tasks at hand. No frivolous design elements to interfere.


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Could the answer be that (like number 4) things are now on tables? Computer screens sat on tables and walls in front of you and you looked "out of/through" them. Think of the XP fields. The metaphor was one of a window, and postive light, and the light fell (in the wrong direction) on drop-shadow buttons. You were looking out and depth was important and ...


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For what it's worth, Windows 8 does a nice (not perfect) job of manipulating the vertical scroll wheel to scroll horizontal on the desktop. it's not as bad, but then again there's not real content on the screen, just app icons. There is also a difference between horizontal scrolling and horizontal paging. Having to scroll continuously does not make for a ...



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