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I think in the examples that you have provided the 'ghost' buttons actually do a pretty good job of balancing the weight of the content versus the need to create a call-to-action for the user. In terms of the visual design, I think there is enough done with the weight of the lines around the buttons and the differentiation from other screen elements for ...


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The best icons (I.e. The most visually distinct) are those with distinct outlines. If you were to remove all colour and shading from your icons they should still create distinct outlines. If they are all square or circular then they will not be as easy for users to distinguish between. A trend is fashion, visually distinct icons are based in the biology of ...


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Could the answer be that (like number 4) things are now on tables? Computer screens sat on tables and walls in front of you and you looked "out of/through" them. Think of the XP fields. The metaphor was one of a window, and postive light, and the light fell (in the wrong direction) on drop-shadow buttons. You were looking out and depth was important and ...



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