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My (personal, largely unsourced) view is "as fast as possible while still communicating what you need". I almost always start with a default of 200ms then tweak, usually ending up faster. I can tell you from experience that it does vary for different types of transition: shorter animations work for smaller elements and/or small displacement. To animate a ...


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You can use the "Model Human Processor" system to decide the length of an animation.* On average it takes a human 230 ms to visually perceive something, with a min/max of 70-700 ms across different people. That basically means that some people are faster at perceiving motion than others, and what some people can perceive in 100ms will take others else ...


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I recently covered this in a seminar on UIE: You have a window between 100ms to 1 second for transitions. At 100ms, animations happen so fast as to appear instantaneous, defeating their purpose. The sweet spot that shows up time after time in game and UI design is 250-300ms. For transitions that bounce or are elastic, 400-500ms lets the motion read ...



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