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Unless you can implement handles or some sort of indicator for the swiping actions I would leave them out. Interactions with the slider content will also get confusing. In my head you should have the off canvas menus dedicated to one thing: left one for menu items right one for shopping cart The login/register feels like it should be a modal or ...


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I have also participated in a project involving large amount of data input on multiple types of devices. And our solution is using Responsive Web Design, so users can choose to input data on mobile, tablet or desktop, through accessing the same URL. Also one thing we found is that although mobile devices are relatively small, users under certain ...


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Design for people not device. You might prototype a few scenarios that involve mobile + desktop pairing. Wearable UXD is a good example of this paradigm. Generally desktops are better for data entry. While mobile has the benefit of being always on the user. Take something like Fitbit for example. The device is optimized for collecting data in an ...


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Web or Mobile? This sounds like a really useful native mobile application as I'm guessing it will be notification-centric that will alert the user when action is required. Things to consider before diving into native mobile development: Will this be OS-agnostic (i.e. will it run on iOS, Android, and possibly even Windows devices) Will it be a universal ...



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