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The best user experience should be tested by potential users. If you find that the best experience is to play the game with the tablet on a table, then you should inform your users of this at the start of the game. It would be nice to still offer the ability to switch the controls and maybe warn the user again that for the best experience, switch to ...


5

I haven’t seen any stats on the issue but I have a suggestion that might help narrow things down to allow you to conduct testing: Aggregate and prioritise game controls : Start by aggregating controls into logical entities and prioritise them inline of how you think the game should be played. Test and refine design and layout: Test and refine to distil ...


1

The motive behind using wizards is to keep the user engaged without allowing him to go out of the process until and unless he/she completes the desired task. This is achieved by limiting his access to other actions, functionality available to him normally. In such cases pop-up wizards would serve the purpose efficiently in most of the cases. But, since this ...


0

Your question seems to be digging for implementation tips. I can't code your table, but I can speak to UX ... and isn't that why we're here? Tables are tables Unless you're talking about editable spreadsheets (which your question doesn't currently specify), there isn't a big difference in tabular data on GUI vs touch interface. Obviously a narrow screen ...



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