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3

You mention the way Tinder handles swiping (right -> good, left -> bad), but in addition, Tinder offers buttons which perform the exact same behavior and are visible to the user at all times. These buttons are placed in the same location as their corresponding swipe directions (i.e.: dislike button on left, swipe left to dislike). Assuming these swipe-able ...


6

Conventions for this micro-interaction are weak I haven't seen a study, but from a usability perspective I really don't like this microinteraction. There is no usability cue/affordance. Users need to be trained or they may not know the interaction even exists. Even if they are trained, there's no cue for what direction causes what action, so it's easy ...


3

I've not find any research about this but you could analyze: Mental Models : There's no a massive use of swiping to choose between yes/no - good/bad to take as "common use", so you will not confuse anyone comparatively more if you set the actions one way or the other. Familiarity and flow: It's common in mobile applications to place the option that let you ...


3

Using Gmail and Inbox by Gmail as examples we can see a clear difference in ideas regarding this matter. Unless you are in a serious fight for space within the object I would recommend using icons that reflect the action. This would remove any learning curve that results in removing actions from clear view. Gmail: Swipe left: archive Swipe right: archive ...


1

I am not sure if there is a study done on this. Sliding left can mean delete in many cases but it can also mean going forward and sliding right could mean going back. In your case, I think, the feedback should be more intuitive. Do you think sliding left/right is enough to tell users what is happening? Can you have slide up and down? thumbs up/thumbs down?


2

I'm a left hander, and in my opinion the direction of swiping is dictated by text flow, rather than which hand I use. What's more important, is that the most buttons placed conveniently for right handers are difficult to reach with the other hand. Also, I often find that my thumb is covering some content, especially on lists.


3

Some desktop applications do take left/right handedness into account, for example games often use the WASD keys for directional movement, but also have IJKL set up by default. Equally some applications don't take it into account. When I broke my right wrist and had to hold the mouse with my left hand, I soon realised how the keyboard shortcuts for a lot of ...



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