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4

It sounds like your "down the road" wireframes are a bit too far along on the fidelity spectrum. In other words, they're too detailed if you feel much "pain" when the ground changes under your feed (which it often does, in your case as well as mine). Have you tried just using pen/marker/paper (lo-fi) for your longer term wireframes and saving Visio ...


3

Overall, I feel that the individual tools are more versatile. I think the more you mix into one deliverable, the harder it is to focus on the individual aspects. Like the example of HiFi wireframes that I mentioned in my comments, clients often get distracted by the wrong details. The other problem is that I feel like a storyboard falls more in line with a ...


2

For PowerPoint, I would recommend Keynotopia's templates, available here: http://keynotopia.com/web-prototyping/ For Axure, I would recommend Axutopia's templates, available here: http://axutopia.com/libraries/axure-web-widgets-library/ I included the web app ones specifically, but they have bundles if you prototype other types of apps. Both come with ...


2

Stick to individual artifacts (User Goals, Site Maps, Annotated Wireframes) and make sure they are consistent across all of them, without being redundant. The "just enough information" premise keeps your artifacts focused, and with the right amount of supporting fact.


1

For early ideation, I think storyboarding for mobile, or any project with changing states, is a great idea. But... I don't think he's proposing storyboards at all. He's proposing building wireframes with interactivity using the Processing language. Which is fine, but it seems wasteful. You could learn HTML, CSS, and jQuery, and do exactly the same thing, ...


1

If you want to create a serious game, then you definitely need some kind of story. This narrative framing can be expressed by visuals, text, and/or interaction. A good introduction for game-based learning applications is Ang+Zaphiris (2005): Developing enjoyable second language learning software software tools: A computer game paradigm. It distinguishes the ...


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A web application does need a storyboard. This is less about the entertainment factor, and more about the flow of a process through the application. The "story" is more the user journey through the processes - there will often be a few, and a few subplots too. The right sort of drama for a web app is one one that is completely predictable, easy to follow, ...


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I usually make storyboards in PowerPoint and put them on a central file share. (Used to be Sharepoint, which I liked). This is a starting point for the developers. I usually work with them on the actual product and things shift and change from the original PowerPoint design. In the end, the PowerPoint only has a weak link to the real thing. It becomes ...



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