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I believe it is mostly for presentation. I consider that screen a sort of doorway for people to enter the game. Consider this screen: Like the cover of a book, a title sequence to a movie, or an intro track to a music album, the "press any button to continue" screen is a hint of what it's all about. It gives you some time to soak in the atmosphere without ...


This is the time to determine which gamepads/joysticks the user are using. Some people have more than one game pad connected to the console. We scan for the first button press from all the game pads, and ignore the rest once we pass this screen.

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