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I would say it's a great approach: People are (on average) more familiar with phone interfaces than desktop interfaces these days Phone interfaces require less drawing: big buttons big text, on a small screen. This means that they can draw many ideas fast, and iterate quickly in a short workshop. The difficulties are more immediate: with a desktop, people ...


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Mobile first is a nice way to find MVP and designing the golden path[compose an e-mail for a mail app; ordering a meal for home delivery service.]. However; starting from the screen is not a good idea but start from service itself. Here are some more: Have a demo project with you before starting such workshop.If it is not clear show them a finished ...


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Since your group of stakeholders is so varied it may be a good idea to first have them list their priorities for the core functionality; and then have them sketch out how that functionality would translate to a mobile environment. I would also recommend familiarizing them with the needs of interface design. Jakob Nielen's "10 Usability Heuristics for ...



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