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If you're going to force landscape mode for play, I wouldn't see a need to develop portrait mode purely for score and menu layouts (I'm assuming on pause or on endgame). I'd caution you, however, to consider whether your game is playable as both horizontal and vertical orientations, or if, due to game design constraints, it's only possible to play it in ...


I don't think it's a case of "annoying" the user, it's more a case of - why wouldn't you do this? If the whole gaming experience is landscape, then what is the rationale for starting in portrait? Even if only for consistency, I would keep the whole experience landscape.

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